General Discussion

General DiscussionQop vs bs

Qop vs bs in General Discussion
EmptyJar

    @Abraham
    that's what I'm talking about. If you can do this consistently – you will do this. If there's no way – you will blink into trees. That's exactly what I'm trying to find here.

    EmptyJar

      Btw daddy, if you slit your throat I'd be much happier. While you're at it – slit the throats of your relatives so they don't breed again. Might make this world a better place. I mean honestly, you're one of the biggest cancers over here.

      I3ambi

        But yeah. If my math is right. Those should be the timings, what I think you were asking for. No idea how you're going to pull it off though. I can't even perfectly tell when the tics are. Let alone a set number of milliseconds afterwards.

        Riguma Borusu

          well, basically the TL;DR of this thread is "unless you can literally count miliseconds in middle of a mid gank by bs, you are going to be able to do this only sometimes but it is generally worth trying once you have boots, if you don't it is best to blink into trees and tp right away most of the time"

          This comment was edited
          Freya 69

            W/e. I don't care anymore. I took a hot bath, got untilted by your simpleminded ways, came back and tried to be helpful. But you still don't get it. At all. I don't think you ever will. I've tried to be nice and I've tried to say it in a productive way. You can't do it. If you manage it, its luck. Nothing you say or do will ever convince me otherwise and apparently nothing I say or do will convince you otherwise. Good. Bye.

            I3ambi

              It also doesn't account for turn time. Lol. GL man

              Lets do Science

                From the sounds of it, you practice the method used in the video freyja 69 linked. Blink at max range as qop, and then move a minor amount to dodge the damage. It seems like something you'd have to do so frame perfectly that unless bs becomes every game picked tier again, i don't see a reason to practice this. In any case, since blinks cast time wouldn't allow you to move first, you have to blink and then move or else you'll take damage. I'm honestly not sure what you want if the video freyja linked wasn't exactly what you wanted.

                EmptyJar

                  @Abraham
                  No, there's no tldr. We aren't finished yet. Instead of spamming 2 pages of nonsense these 2k shitters could have been standing still and letting this thread to have some intelligence.

                  I'm still looking for someone to provide a consistent way if they know any because so far there have been none.

                  I3ambi

                    Honestly, if you'll die any other way, you should get this 2/5s of the time by shear luck. But i agree. Not worth practicing.

                    EmptyJar

                      @Let's do science
                      it's only showing a "possible" way to evade damage that isn't consistent. I'm looking for a consistent way that provided the player does everything right it works every time.

                      EmptyJar

                        @Bambi so far there's literally nothing to practice as it wasn't identified yet what makes any method consitent and it wasn't proven to be consistent.

                        oof

                          idk if obtaining aether lens (an item that works really well on the hero in question regardless of the enemy bloodseeker) for 100% success rate is more nonsense and not as intelligent as trying to perfect an extremely risky technique which likely wont even work flawlessly in a real game and if failed will result in you dieing 100%.

                          This comment was edited
                          Shou

                            End your life. This is one of the most aids threads I've ever seen. Literally just u asking for reasons and shit talking half the people who try to reason with u. Fucks sake if ur gonna ask everyone something maybe take ur Dads cock out of ur ass before respond cuz it sounds like ur a fucking 6 month old baby who is hungry, a cranky piece of shit. K thx bye. I'm severely triggered.

                            EmptyJar

                              >aether lens good item on qop
                              nice meme
                              on dotamastery.io not a single game has a lens on qop. Just checked to see if I was not keeping up with the trends, but nope.

                              EmptyJar

                                And that's what practice is for. You practice risky/hard things to do them when you need to. But so far there's nothing to practice as there's no consistent way even in theory(provided so far) to make this work.

                                oof

                                  because people don't build it doesn't mean that it's bad. it's not good only if you are playing a rightclick qop and are slot starved for lategame (which i guess is often the case). otherwise the 5% damage boost on the sonic wave is massive (and increased AOE i think), and spell cast range lets her kite most heroes in the early mid game freely.

                                  This comment was edited
                                  Cheap Laugh Guy

                                    I lost my mouse and can't try it out so I'm just theoretical speaking here based on what I got from Dota 2 Wiki.

                                    BLINK
                                    Cast Animation: 0.33+0.07
                                    When targeting beyond the max blink distance, Queen of Pain will blink for the max distance towards the targeted point.

                                    So walking before blinking is useless(except for checking ticks and setting a direction) because the initial swing casting Blink will take 0.33 seconds and take a damage tick OR TWO anyways.

                                    Lets say we memorize each ticks or we give it a little walk to see when it ticks and after the tick we cast blink, and lets neglect turn rate

                                    The basic see-tick-press-blink sequence goes like this:
                                    Tick!--->Reaction Time(Blink)--->Press Blink--->Tick!(Hopefully twice)--->BLINK--->Reaction Time(Move)--->Right-Click(Move)---> Tick!
                                    What we try to practice and minimise is
                                    Human Flaws: Reaction Time(Blink), Press Button Time(Blink), Reaction Time(Move), Click Button Time(Move)

                                    0.33-0.25=0.08

                                    So we want to have two ticks to land at the time used when casting blink and the second tick to be as close as possible before the time of blink(For the sake of consistency)
                                    So we press blink <0.08 second before a tick or >0.17 second after a tick.
                                    I'm writing this on paper first. Oh man, maths is hard...
                                    So optimistically we have <0.25 sec to walk 0.07 backswing can be canceled by right-clicking hopefully we can time the right-click like god 0.000001 sec after the blink
                                    So how do we count 0.25 sec and know when to cast so it lands two ticks in cast-time
                                    The problem is we can't fucking memorize and see those 49 tiny position of ticks in the status bar Rupture square icon, can't we?
                                    So we give it a walk and make it tick, you have to feel the 0.17 sec passing by and press blink.

                                    And I seriously assume the range cap for Rupture is 1300 because Dota2Wiki is fucking precise and if it's 1350 well fuck life you can only have like what? 50/340=0.15 sec to make it, which means cancelling backswing beautifully becomes necessary as you only have 0.25-0.08-0.07=0.10 sec if you don't do so.

                                    Okay, SUMMARYSUMMARYSUMMARYSUMMARYSUMMARYSUMMARY for lazy ass reader as I took an hours or so for this theory-crafting

                                    BLINK 0.17 sec After/or 0.08 sec before the rupture damage ticks, move immediately after blink.

                                    Shou

                                      Stop wasting ur life reasoning with this autistic asshole and do something productive with ur life! Spam dbuff mod copypastas instead! Make bee movie memes!

                                      Lets do Science

                                        The method was shown in the video freyja linked. You blink, and walk forward a few units in between ticks. the exact frames of which there are no precise tutorials as the guy in the video kinda overdid it but, that'd still be the method you go with, leaving nothing left for you to do in this thread as you could now go practice. So why aren't you doing that?

                                        EmptyJar

                                          Oh my god just reread the thread from the beginning and then read your last post until you realise you're suggesting a stupid thing. There's literally nothing to practice. There was absolutely nothing pointed out and proven so far what's supposed to be practiced.

                                          "I wanna get a million dollars. Any foolproof ways to do it?"
                                          "Just practice"
                                          ????????????

                                          Luxon

                                            How did this thread end up being 3 pages of non-sense.

                                            The Medic Guy

                                              There was absolutely nothing pointed out and proven so far what's supposed to be practiced.

                                              yes there is

                                              If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.

                                              If the unit did not move = it means you unit/hero is not moving (well i hope you understand this point)
                                              or moved a distance greater than 1300 between a check = it means you move move 1300 range from where you get ruptured when a check is occur (there are 49 checks) (i hope you understand at this point)
                                              no damage is applied. = this means your hero/unit did not take any damage (i hope you understand at this point)

                                              what to practice?
                                              practice your timing in "when the check occur" you can't do all shit in 1 check.
                                              you turn around your hero (1check)
                                              blink and move a bit (1check)

                                              so it's total 2 check

                                              train this at lobby game
                                              ok, in case you forgot what you just read

                                              turn your hero (1 check)
                                              blink and move a bit (1 check)
                                              this is the case when you facing blood and want run away from him.

                                              if you not facing blood, just want to blink away you can do it with 1 check
                                              blink and move a bit (1 check)

                                              i hope you understand.

                                              if you can turn your hero and blink and move abit within 1 check, then you are improving, and you will be at V-VHS bracket

                                              p.s : i can't make it any simple-er anymore, this is the simple-est one
                                              p.s.2 : thanks for reading all of that. lul

                                              This comment was edited
                                              EmptyJar

                                                Wtf did I just read.
                                                Man I don't know if you even understand your own post. So much ambiguity. Absolutely 0 precision just random sentences with random claims. Man now I understand what kind of people play at 2k, 3k, etc. Ignorant, illogical monkeys.

                                                oof

                                                  just did some checking

                                                  and Aether Lens increases Sonic Wave damage by a similar amount as an Aghanims Scepter does. And it stacks with Scepter and it's good cause it's pure and huge AoE. however if you stack shit like shivas oc and sheepstick you'll hve almost the same result.

                                                  bloodthorn aether lens aghs sonic wave hits for like 900 pure damage, feelsgoodman
                                                  while the aether lens difference is almost negligible, it provides very good value for the price regardless. at least if you use the health regen to sustain.

                                                  This comment was edited
                                                  Luxon

                                                    As soon as you get ruptured, start counting in your head. This should give a reasonable timing measure to train. Go in lobby on the same server as you usually play in (not local because ping plays a role) and practice to find the best time to blink so you have a good window for success (Like at 3 seconds blink instantly and spam move).
                                                    Though, this would require you to always be aware and anticipate Rupture to be cast.
                                                    Then again, why would you even pick QoP if you want to win is beyond me . ¯\_(ツ)_/¯

                                                    DC.MASON

                                                      stop posting shit with aether lens you fucking retards

                                                      @op
                                                      the blink dagger mechanics for blinking out of max range dont apply for qop's blink
                                                      so you can just aim 1500 or 2000 or whatever units away and you won't get ever damaged by rupture (maybe except some weird cases where you'd blink into a tree so it would set you back a bit and thus damage you from bs)

                                                      oof

                                                        /thread

                                                        Jacked

                                                          Isn't it established that it is timing based? So with that established we can conclude it is skill-based. Hence u need practice or there isn't a consistent way except for maybe aether.

                                                          DC.MASON

                                                            /thread

                                                            one syllable anglo-saxon

                                                              is op 13 or what

                                                              Na`Vi.Miracle-

                                                                is op artistic or what

                                                                doc joferlyn simp

                                                                  thread solid 5/7

                                                                  Jacked

                                                                    OP is incredible artistic, haven't you seen his profile pic?

                                                                    Lets do Science

                                                                      At this point, I think op just wants to throw a tantrum over nothing at all. We've all tried multiple times to help him, and all he's doing is spitting in our faces. Prolly time to just let this thread die.

                                                                      EmptyJar

                                                                        "I'm a retard who understands absolutely nothing and just throws shit at everything I can. The guy I threw shit at probably got mad over nothing and me throwing shit at him was just helping"

                                                                        This is ridiculous at this point. Just get out of this thread. You have absolutely no relevant input and just wasting all this space.

                                                                        Switchblades

                                                                          ever heard of a teleport scroll?

                                                                          usernamenumber1000

                                                                            I don't know how to post screen shots with the picture previewed here. But here's the link to the test I've made on private lobby

                                                                            http://prnt.sc/dg65mf

                                                                            The point is, you can dodge the blink damage but for me at least, you have to point to the max range the shift move. It takes really precise point on the blink point

                                                                            When added with aether lens, it seems to be easier to not take damage as long as you click your blink destination slightly further than the max range of QoP's blink range limit. Too bad I can't record shit

                                                                            This comment was edited
                                                                            Johnny Rico

                                                                              So rupture doesnt tick every unit, so you can move lets say 5 units (just saying) blink 1300 and move more 5 units, so you wont get the dmg, since movement > 1300 doesnt "counters" rupture.

                                                                              meteor hammer

                                                                                idk how this ebin guy could possibly be so triggered

                                                                                fucked in the head i guess

                                                                                Beks

                                                                                  is this even matter ? discuss about unimportant rupture qop and distance?? fucking retarded nerds go learn play dota retards

                                                                                  Shou

                                                                                    This is by far not even close the most thread I've ever seen. Literally guy asking for help,anyone who tries gets shit talked (oh u 2k monkey), and literally the same solution/conclusion was reached like 2000 times. So ebin. Kil urself
                                                                                    /thread

                                                                                    BenaoLifedancer

                                                                                      Have you tried walking to where your hero is aiming for like 10 units, then as soon as the hero moves (SHOULD NOT TURN) use blink over that same path somewhere over 1300 (just think >150) range?? It should work like that 100% of the time. I'm going to try it out tomorrow. Also, if it doesn't work reliably enough and it's some heavily dependent tick mechanism try out the blinking right after the dmg tick from that 10 range units movement instead, well i'll try tomorrow anyways.

                                                                                      Jacked

                                                                                        Ballin best comment.

                                                                                        OP needs anger management luul

                                                                                        EmptyJar

                                                                                          I'm triggered because retards like daddy and others when being told they're wrong, and then precisely why they're wrong – keep on rambling their own bullshit nonstop implying they're somehow right and have already provided a solution (when they didn't). All they're doing is just throwing shit around themselves for attention, meanwhile the point of thread is being missed and the actual discussion dies down. Taking leaps of faith in proofs and logic are absolutely retarded and that's what these morons are doing and somehow thinking they've proven themselves right. Religion.jpg

                                                                                          doc joferlyn simp

                                                                                            close to a 6/7 but i still think 5/7

                                                                                            Freya 69

                                                                                              As a wise man once said:

                                                                                              /thread

                                                                                              The Medic Guy

                                                                                                should i build a ladder here?
                                                                                                lul kek

                                                                                                4pos pudge/grim only

                                                                                                  rofl what a cancerous forum right here

                                                                                                  Cheap Laugh Guy

                                                                                                    But Dota 2 Wiki is always spot on... D:

                                                                                                    And I actually tried it, without mouse sadly, so actually when you blink max 1300 and don't move you can avoid Rupture damage still. No need to walk a few steps forward afterwards, it's the same. AND I TRIED DOING THAT WITHOUT TURN A LOT OF TIMES, SOMETIMES IT HURTS SOMETIMES IT DOESN'T, WHICH PROVE THE POINT IT IS DEPENDING ON DAMAGE TICKS MECHANICS.
                                                                                                    And yeah I saw that Na'Vi video, IDK how they do it, maybe just video magic(You do know what video magic is?), anyways it was patches ago, maybe Valve tweaked it secretly.

                                                                                                    And it's really hard to count 0.25 second, I barely can even feel it with instincts. Just too quick.
                                                                                                    What Dota 2 Wiki gave was correct as usual, the first tick hits at start of Rupture debuff, doesn't matter you move or not the ticks count independently from your movement. Like a stopwatch.

                                                                                                    So if you're still finding a consistent way, that is only if you've got quite extraordinary human sense and can count tenth seconds and real nice button pressing speed, and you just practice what I said last time...
                                                                                                    I'm gonna say it more completely

                                                                                                    1.
                                                                                                    Walk a bit. When the damage ticks, your HP reduced, "wait" for 0.17 second(wow, godz), press blink.
                                                                                                    Orrrrrrrrrrrrrrr
                                                                                                    2.
                                                                                                    You can memorize where the ticks are, on the Rupture debuff icon square, there are 49 of them, 1st one is precisely on the start of Rupture. Same thing, after every tick, 0.17-0.25 second, you press blink. You wanna know where those ticks are, just do your math draw a perfect square divide the parameter into 48 parts.

                                                                                                    I thought I wrote it quite perfectly last time. I doubt you even read it.
                                                                                                    So I can't do it as 0.25 second is too quick for me
                                                                                                    There is a consistent way, but humans can only try.

                                                                                                    Cheap Laugh Guy

                                                                                                      Oh besides that, anyone ever imagine if AIs can play Dota2 just like how that Google AI plays Go chess thing?

                                                                                                      They make all the perfect decisions, maybe not but they can still make highly effective decisions. They execute skills combos and item actives perfectly with 0 delay because they don't have reaction time or press button clicking delay. They can even do sick tricks like this QoP blink shit because counting 0.25 second is like too EZ for them.
                                                                                                      And they can use Tranquil boots like godz putting them down every time a hit comes and pick it up immediately like in 0.0001 second
                                                                                                      so it won't break at all and no human can steal it. Casting 6 item in 0.00001 second...

                                                                                                      Oh man, it's scary just like Skynet.
                                                                                                      But it's still impossible for tech now, the CPU would be on fire for such performance.