New Meta: Fighting Lone DruidBy Skim on
New Meta: Fighting Lone Druid

Lone Druid hasn’t been part of the meta for the longest time now. All of this may change with a new build and approach to the hero.

7.xx Pub Tier ListBy KawaiiSocks on
7.xx Pub Tier List

It has been a month since the release of 7.00, and despite some changes introduced in 7.01, it is time for a pub tier list. Once again, we will focus solely on the “very high skill” bracket, to have a respectable sample size, while only analyzing data from games where people have a good understanding of the core mechanics and strategies.

Lowest Hero Damage per MinuteThis Week
7.00's First LAN Brings Back Iconic MidsBy Skim on
7.00's First LAN Brings Back Iconic Mids

6.88 may have entered the history books as one of the most diverse patches in Dota yet, but it still wasn't without its faults. For all the records it broke in regards to heroes picked and banned, a few iconic heroes of the game have been on the sidelines, demoted to niche picks at best.

7.00 changed the game and as a result also the meta. The recent ESL One Genting was a first glimpse at what 7.00 (or 7.01 if you will) has in store for us and the return of two iconic heroes gives hope that this patch could out-class its predecessor.

Necrophos Is The New King Of PubsBy eggs on
Necrophos Is The New King Of Pubs

Necrophos now tops the win rate charts for patch 7.01 at 57.64%. His rework, along with the nerfing of perennial pub-king, Omniknight, has rocketed him to be the biggest pub stomper of this patch.

New Meta: Blade Mail Queen of PainBy KawaiiSocks on
New Meta: Blade Mail Queen of Pain

We have already touched on the subject of how the new talent system, while being more or less a linear upgrade for the majority of heroes, can also open up completely new playstyles for others. Ember Spirit’s magic damage build is among the most popular new, meta strategies, but he is not alone.

New Meta: Magic Damage Ember SpiritBy KawaiiSocks on
New Meta: Magic Damage Ember Spirit

The introduction of the talent trees was a big step for Dota. While the system is still in its infancy, with some talents having less of an impact than expected, the possibilities with it are vast.

For the majority of heroes, the talent system was more or less a simple upgrade—the core playstyle of the hero was enhanced, rather than altered. For others, however, it opened a way for completely new builds.

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