The first DPC tournament of the year starts soon and it is time to refresh our memory about the attending teams.
The last part of our meta overview will concentrate on top tier Mid heroes in the current meta. Economic and global changes to the game resulted in the return of many forgotten characters who felt out of place in the previous patch, but now sit at the top of popularity and win rate charts.
Everyone’s favorite and most hated position - the carry. This player is your key to victory so make sure you keep him nice and safe while he’s farming. Make sure to never steal the last hits or your carry might retreat into the jungle at level three.
The current meta is unpredictable and ever-changing, but it doesn’t mean there are no clear winners in the support position. Both position four and position five support roles have been changed significantly at the start of the patch and while passive gold and XP gain has been tamed since, supports are still economically better off and have more responsibilities, compared to previous iterations of the game.
We’re excited to announce that Reach Season 1 will end on March 15th and the ESL Academy Draft will take place at the Los Angeles Dota 2 Major on the main stage between matches. Additionally, the finals for season 1 will be taking place at an unannounced ESL One Dota Tournament in May.
One of our goals with the players who are drafted into the finals is to provide them with an experience that money can’t buy. That’s why they will get a treatment that is similar to what the pro players attending the tournament get, from gift bags to food and the player afterparty.
It’s that time of year again. The December holiday season, but also that period after a patch where no one knows what’s going on in the meta. Some phrases like Lone Druid is overpowered or Void Spirit is broken get tossed around but no one knows what they mean.
Reach launches tomorrow, and we want to make sure you are fully equipped for Season 1 with all of the details you may need to know as you hit the queues tomorrow night. This article will give you an in-depth explanation of the different facets and features of Reach, and will explain how to play, earn points, and get to the top of our leaderboards.
Approaching the Reach launch, there’s been questions arising from the community about the subscription model for Reach. We wanted to take today's blog to address those questions and inform users of our intentions for the subscription process in the Reach platform.
There were less direct support hero reworks in the new patch, but the role feels quite different anyways. 7.23 made supports considerably more relevant throughout the game and it was a pretty awesome change.
We wanted change, and change is what we got, in abundance. There were 14 cores that had their abilities reworked in small to large ways and we won’t know how the changes will impact the meta in the future.
The new heroes started their journey pretty underpowered, not even reaching 45% win rate in their opening days. Players getting acquainted with their skill set and some balance changes have finally made heroes playable in high level pubs and also made it possible to start discussing them, since it is unlikely they will be receiving anything but some minor number tweaks in the nearest future.
The Reach beta has concluded and the team is now working hard towards the Season 1 launch. Here we share some of the details on the upcoming Season, and what players can expect when they log in to play.
The new patch is wild, with all the positive and maybe some negative connotations this word implies. As such, we are trying to be extremely cautious when discussing it so that we don’t unnecessarily invoke some misguided disenchantment from the community.
62 new items are available for finding, not purchasing. You can now build your inventory through jungling and not spending your gold. Is this good? Bad? Who knows, it's too early to tell.
The Reach Beta has been a valuable month for us at Elo. The feedback from our community has allowed us to make considerable progress in refining the key automated systems of the platform and we couldn't possibly be more excited to see people begin to play in Season One.
Did you know you can sign in securely with Steam to access your personal Dota 2 profile?
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| Hero | Win Rate | Change | |
|---|---|---|---|
| Beastmaster | 51.57% | 3.62% | |
| Pangolier | 51.76% | 2.27% | |
| Dark Seer | 52.27% | 1.92% | |
| Doom | 48.73% | 3.55% | |
| Puck | 47.80% | 3.85% | |
| Tiny | 46.37% | 5.13% | |
| Hero | Pick Rate | Change | |
|---|---|---|---|
| Slark | 26.29% | 2.50% | |
| Magnus | 8.65% | 2.13% | |
| Legion Commander | 21.14% | 1.93% | |
| Treant Protector | 12.14% | 2.53% | |
| Tiny | 14.55% | 3.39% | |
| Puck | 10.30% | 3.60% | |
| Icon | Name | Price (USD)Price |
|---|---|---|
| Trove Carafe 2018 Autographed by Ben 'Merlini' Wu Immortal Treasure | $8.24 | |
| Trove Carafe 2018 Autographed by Xu 'BurNIng' Zhilei Immortal Treasure | $6.16 | |
| Trove Carafe 2018 Autographed by Egor 'JotM' Surkov Immortal Treasure | - | |
| Trove Carafe 2018 Autographed by Rikard 'skrff' Holm Melin Immortal Treasure | $8.88 | |
| Trove Carafe 2018 Autographed by Troels 'syndereN' Nielsen Immortal Treasure | $30.17 | |
| Trove Carafe 2018 Autographed by Zhang 'Dove' Tiange Immortal Treasure | $7.76 | |
| Treasure of the Crimson Witness 2018 Immortal Priceless Treasure | $451.00 | |
| Trove Carafe 2018 Autographed by Alexey 'Lex' Filippov Immortal Treasure | - | |
| Trove Carafe 2018 Autographed by Sergey 'Smile' Revin Immortal Treasure | - | |
| Trove Carafe 2018 Autographed by Vitalii 'v1lat' Volochai Immortal Treasure | $6.74 |