The high level pub meta usually follows the professional scene to some extent, but typically has its own spin on the most popular heroes. Self-reliance and the ability to have an impact at all stages of the game regardless of team coordination is what makes for a great pub hero and today we are going to look at the cream of the crop, the best position five supports to play in pubs right now if winning is your ultimate goal.
It is incredibly hard to stand out as a position five support in Dota and that was especially true several years ago, when the distribution of gold and experience between positions was even more pronounced. Despite that, there were exceptional individuals who managed to make some position five heroes look broken.
Second part of our economic changes overview will concentrate on supports. Once again, we are looking at heroes who now earn more gold, without necessarily winning more games, in an attempt to better understand how the latest patch changed the economy.
The offlane is the position and role that has developed the most over the last decade. It widened significantly with patches where position three was just another carry for the team and patches where they were a glorified support, who would eventually give up farm to their position four. The role has also gotten a lot deeper: with the farm distribution becoming more and more equal, the amount of impact you can have as an offlaner is much higher in the later portions of the game.
The new jungle creeps and the power they get from stacking slowed down many flash-farming heroes. It was an intended consequence and the net result is, in our opinion, positive, with games becoming quicker and less farm-oriented. However there are several heroes who are now economically better off, both relatively and in absolute terms. Today we would like to discuss these outliers and how their unexpected power fits into the meta.
Once again we are looking at how our favorite game was shaped by some of the best players in the world. Today, we are going to discuss the Carry: the role that broadened the least, yet refined the most over the last seventeen years.
Huskar is one of those heroes, who can be hard to balance well: they are always on the knife’s edge between being unusable and overpowered. Right now it looks like Huskar is heavily leaning towards the latter and it merits a discussion: why does the hero work better, how to play him properly and what can you do against him?
The Dota professional scene is filled with exceptional players and, sometimes, the most talented and the most dedicated players just have to ruin their signature heroes for everyone else. They alone had the knowledge and the ability to get 100% out of a character, forcing them to get nerfed, while everyone else had to catch up or give up. Today, we are going to look at some of the most notorious examples of when a player's prowess resulted in a hero getting significantly weaker.
Every patch comes with nerfs and buffs, but without detailed stats it can sometimes be heard to figure out which heroes are underperforming. Today we would like to have a look at such heroes and discuss why they might not be the best fit for the current meta.
Today, we’re happy to discuss our latest Dotabuff App patch. This update addresses a few often-requested items as well as some tweaks to improve performance.
Patch 7.31 is called the “Primal Beast” update. The related blog post has the Primal Beast at the very top of the page, complete with animations, ability descriptions and bits of lore. It makes quite a bit of sense from a “hype” perspective, but when it comes to the actual meta and game impact, we feel like the new items are a much bigger deal: after all they are a potential option in every game. With that in mind, today we would like to discuss the new items and figure out how much of an impact they have on the game and why.
It’s been several days since the patch release and the first solid trends are starting to form. Today we are going to discuss what works in the new patch and will try to figure out why and what we can do to counter it.
Many are discouraged by the new patch and feel like after waiting for so long, the changes should have been more drastic. After all, we have been on a single major patch for roughly half a year and this time around we didn’t get a new toy in Aghanim’s Shard, or new mechanic in Neutral Items. What we got was more reminiscent of the pre-7.00 era: a slew of balance changes, some new ways to play the game, a couple of new items and a new hero. From my experience of more than fifteen years in Dota, that is a lot more than meets the eye.
Overstaying its welcome and being a bad patch are two completely different things and we feel like very few people would call 7.30 a bad patch. It had a fair share of interesting new strategies, memorable power spikes and created some of the coolest Dota moments in the professional scene. So today, a week before it retires, we would like to revisit old memories of 7.30 glory.
The first round of regional finals is over, and we have to say: they were considerably more entertaining and surprising than we originally assumed. We also feel like the next round with EEU, NA, and CN could be even more interesting, as these regions are known for being considerably more volatile in their performance.
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| Hero | Win Rate | Change | |
|---|---|---|---|
| Chen | 53.17% | 2.38% | |
| Enchantress | 50.22% | 1.36% | |
| Clockwerk | 49.59% | 1.23% | |
| Winter Wyvern | 48.77% | 1.40% | |
| Tinker | 45.38% | 1.50% | |
| Io | 47.63% | 2.65% | |
| Hero | Pick Rate | Change | |
|---|---|---|---|
| Dragon Knight | 8.14% | 1.67% | |
| Sniper | 23.03% | 1.63% | |
| Medusa | 11.93% | 1.33% | |
| Invoker | 15.71% | 1.44% | |
| Dazzle | 8.12% | 1.46% | |
| Techies | 9.25% | 1.51% | |