General Discussion

General DiscussionQop vs bs

Qop vs bs in General Discussion
Na`Vi.Miracle-

    In order to do it 100% of the time you need to time when you do it

    The reason is that shift queueing will make you do the 'backswing' on the blink before you walk (brief pause)

    Freya 69

      The reason is simple: it has been explained, in depth, how to do it. If you can't do it in the way it has been explained just on the FIRST page of this thread, then you suck. You're not good enough to do it consistently. I'm not saying I am, cause I suck, and couldn't pull it off. But I did just tell you and even showed you it could be done. You even admitted it yourself it was possible. There is nothing left to talk about. Here's your 10/10 right here: Git gud. I'm done talking to you too. Good day, you brainless thing.

      @Redemption That's what we call experience and player skill, which I have ALSO explained to him is needed to do this consistently.

      EmptyJar

        Why am I still reading. I should just remind myself to skip these posts.
        Assumptions, assumptions and even more wrong assumptions all over.

        EmptyJar

          Feels like I'm hearing religious people talk about how god is real n shiet

          oof

            when 2ks know better than you, feelsbadman

            Riguma Borusu

              guys, the reason it does not work 100% of the time is that rupture ticks every 0.25 seconds, you need to blink and walk that distance in that tick, if you happen to blink and the tick ends right away, you're gonna have a bad time

              if you blink at the time the tick had just ended, you are going to have 0.25 seconds to move a small distance to get over 1350 range, but considering qop's blink has animation, it's gonna be rough

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              EmptyJar

                Thank god we have some thinking people. I was thinking the same thing. Now to get to the last part, like how do we ensure that the time to move is as long as possible, do we get a tick and then immediately blink, do we blink right before the tick and the tick clocks during the blink, etc. What's the actual consistent way to perform it.

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                I3ambi

                  I just did it 10/10. If you count only receiving miniscule damage(like 20) as being successful. Simply right click to walk to and immediately click to blink on an area outside of blink range.

                  Priming the walk and blink onto the same point will always have you walk immediately in the correct direction after the blink. As long as you walk for more then a quarter of a second and less then a half a second, and as long as the time between when you click to walk and blink doesn't happen to land on a tic, you will receive 0 damage. But as long as you don't blink too short or blink right in front of an obstacle that keeps you from walking forward, you'll evade nearly all the damage.

                  But yeah, was just like the video. Super easy, even a 1k like me could do it.

                  I3ambi
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                    EmptyJar

                      Can you record it somehow?
                      And you say it walks immediately. Do you click to walk or it walks on its own?

                      oof

                        its still far too risky to actually do it in a real game without an aether lens. unless you're going to die if you don't pull this off anyway.

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                        EmptyJar

                          Imma test it again in private lobby.

                          I3ambi

                            I don't have any recording things on my computer. But yeah. If you have an easy recommended way I can record it can do.

                            I could just be getting lucky and not be getting the unlucky tics. But this seems reliable enough for real gameplay. You just have to be triple sure you click out of blink range. That blink is far.

                            EmptyJar

                              I just did it and it works half of the time

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                              EmptyJar

                                I can stream and then link a vod. That might help

                                I3ambi

                                  Sure.

                                  EmptyJar

                                    I do it one way for half of the video and I do it another way (that's more consistent) the other half

                                    I3ambi

                                      Just watched. Will try again on mine.

                                      Jacked

                                        -createhero bloodseeker enemy

                                        meteor hammer

                                          walking before and after the blink ensures that you will have moved >1300 no matter where the tick lands

                                          use ur noodle

                                          Jacked

                                            What does it mean it ticks? I don't understand that part. Don't u just get fucked when u move

                                            EmptyJar

                                              @JDF did you watch the video?

                                              meteor hammer

                                                i just went into a test lobby and tried it myself, i can get it 5 times in a row. i still take damage sometimes but i bet i can eliminate it with practice

                                                I3ambi

                                                  Yeah. I think I just got some luck before. I'm having it not work about a 3rd of the time now. But I have no clue how you would keep track of the dmg instances of rupture.

                                                  If you know how, blinking right after a damage instance is best. This gives you the most time to walk the extra distance.

                                                  EmptyJar

                                                    @Bambi
                                                    That's much deeper than you think. It's about blink cast point, it's about what happens if blink's cast point overlaps with tick of damage, it's about a few more things.
                                                    @JDF practice exactly what? Keep doing it and do it 10 or 20 times in a row.

                                                    I3ambi

                                                      Wait. JDF8 makes sense.

                                                      If you click to walk and full distance blink towards that location, you may get screwed by the tic coming right after you blink.

                                                      However if you allow yourself to walk a full quarter second (in the right direction) before you blink and walk. It should always work. No matter where the tic is, you will have gotten the distance in either before or after the blink.

                                                      EmptyJar

                                                        Bambi, if that was the case: how do you explain blinks from stationary position not working every single time? You would start at 0:00.00 every time.

                                                        Freya 69

                                                          So yeah, like I thought, you have to have the Euls pre cast before you even fully finish blinking to do a 10/10 Rupture dodge with it. Same with Manta. Both are less consistent the shorter your blink goes, however, and I put that down to the actual reaction of myself not being able to double click Euls or Manta before the 0.4s blink is complete. Aether, like it has been said, completely nullifies the damage at max distance blink. Hope you figure out how to consistently blink without rupture damage without any of these items on that 0.25s tic timer, cause I certainly could not.

                                                          I3ambi

                                                            You aren't going for a quarter second or arent going full distance blink?

                                                            Am testing now, currently 5/5

                                                            meteor hammer

                                                              PERHAPS rupture ticks even when you dont move

                                                              did you think of that

                                                              EmptyJar

                                                                Yes, I did. That's why I'm saying it's much more complicated than his initial claim. I'm trying to get to the bottom of this to know if there's anything specific to practice or it's just generally inconsistent.

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                                                                I3ambi

                                                                  That was my assumption

                                                                  Freya 69

                                                                    0.25 to run through the rupture damage.

                                                                    0.4 seconds to cast blink.

                                                                    0.5 - 0.4 = 0.1 that means 2 tics

                                                                    That leaves the player with 0.1s of leeway. However far she blinks in that 0.1 is decided whether it tics or not I guess.

                                                                    I3ambi

                                                                      It seems to be working for me. I think I simply screwed up once but am 14/15

                                                                      I3ambi

                                                                        Oh duh.

                                                                        meteor hammer

                                                                          can they just make qop blink range 1301 ffs

                                                                          Freya 69

                                                                            As interesting as this theory crafting is, though, I have to say that in a real game situation, the timing is consistently 0.25s AFTER you have been ruptured. You have to react to that out of the blue to actually know the exact timing needed for what is being crafted here to work. It might be 0.68 when your mind finally catches up to react and then it becomes a question of luck, regardless.

                                                                            I3ambi

                                                                              Yeah. Getting same results with simply blinking and walking. Completely forgot about cast time.

                                                                              I still think timing is on your side for getting away with it. Still only hurts me maybe 1/10 total. But yeah.

                                                                              EmptyJar

                                                                                So first you all claimed there was a consistent way, yet you failed to provide one and now you're all just accepting you don't know a consistent way.
                                                                                So I'm still looking for a "CONSISTENT" way to do this.

                                                                                I3ambi

                                                                                  If the blink cast time is .4 and the tics are .25. you want to blink exactly .11 seconds after a tic.

                                                                                  Looking up stuff for math for latest time possible.

                                                                                  Freya 69

                                                                                    There is. Euls, Manta and Aether. Any one of these items will allow you to react to a random Rupture and get away without taking any real damage if you can train yourself to click W, click a spot far away, and mid blink animation, self cast Manta or Euls. 10/10 out of the blue rupture with less than 10% hp lost. Aether will allow you to get away 100% hp. What I've been trying to say from the start is, you have to have like pro instincts to pull this off without items. Like TI pro level reaction timing. There's no way this will be consistent without an item. That's all I have ever meant by this.

                                                                                    Riguma Borusu

                                                                                      ^aether lens and euls pretty much lul, you should not build mant aon QoP

                                                                                      EDIT: Shit, freya beat me to it

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                                                                                      EmptyJar

                                                                                        I think we've fucking established long ago that I'm talking about the blink of qop isolated from all the other boosts from items. Are you literally fucking mentally ill.

                                                                                        You're never going to have those at 6-10 minutes when it's the most relevant and you would rather go for other items if you can find a consistent way to avoid the damage. That's why you're 2k. You're completely missing the fucking point in the problem you're faced with.

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                                                                                        Freya 69

                                                                                          We have. That's why this conversation has gone NOWHERE since like the second person posted. This topic was dead before you clicked to post the thread. Are you having trouble understanding simple common sense? You can't do it. You can't. Plain and simple. Not in a real game situation where you don't see it coming or expect it at all times or have some mental clock just to count down tics on Rupture the moment it is cast on you. Do you understand me yet? You-Ebin cannot do it consistently. There ya go.

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                                                                                          Shou

                                                                                            Fucks sake, this is consistent WITH FUCJING PRAXTICE U AUTISTIC FUCK READOPING UR COMENDT GIVWS ME TERMINSL FUCKINF CANCER FUUCK. Ur so fuckin retarded. Just end ur life u fucjinf waste of human life.

                                                                                            I3ambi

                                                                                              Movement speed with boots (cause I hope you have boots if they have lvl 6). Is 340. You have to make it 50. So you need under .15 sec of walking. .1 seconds of leeway.

                                                                                              So you need to blink between .11 and .21 seconds after a tic.

                                                                                              Shou

                                                                                                In a test lobby consistent nothing in fucking dota is consistent. Kys

                                                                                                Riguma Borusu

                                                                                                  I spam BS so I can't wait for people to pick their PAs and QoPs and kill themselves with autism every time I come to gank them at roughly 5 minutes into the game

                                                                                                  I think the best thing you can do most games is just TP to trees as close as you can and tp out, though that warrants you take the damage, it also means you are very unlikely to get killed by bs

                                                                                                  otherwise you can try this trick and basically suicide if it does not work because you should really ignore the talk about timing it right, it is completely bullshit and arbitrary, nobody can time it right in middle of a game, people just fucking try it and it works or it doesn't

                                                                                                  and this is not consistent with practice, there is a room for mistiming it and unless you consciously count the 4 ticks/second, you are not doing it properly on purpose, you are just being fucking lucky (though there is a high chance for success with boots)

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                                                                                                  EmptyJar

                                                                                                    Yeah from now on I'm just literally skipping every post this moron shits out of his asshole