General Discussion

General Discussionnew hero idea

new hero idea in General Discussion
Feachairu

    i hab a new hero idea that is been very long inside my mind,you can balance the stats of the hero/skill if its too unbalanced

    hero title: necromancer/corpse user/watever

    int hero

    skin: loli necromancer(like dark willow thingy maybe)/cute stuff necromancer plox

    base ms:maybe 285

    base atk dmg: 40-50 watever

    range: 600 so it can be mid hero

    base hp: 400-600

    base mana: 500

    stat and stat gain:i'll leave it to icefrog's imagination

    innate skill:corpse collecting,walk to creep corpses to store them,use to release the corpses that you collected,cd 5s or if it's 1 by 1 cd 0s
    max storable corpses: 20

    first skill: necromancy
    lv 1: summon randomly a small weak zombie/ghoul/skeleton out of a corpse,max 3 manacost 20
    lv 2: medium sized ones,max 5 manacost 15
    lv 3 large ones,max 8 manacost 10
    lvl 4 strong large ones,max 12 manacost 5

    generally:
    zombie=high hp,slow ms,slow atk+big damage
    100/200/300/400 hp,10/20/30/40 atk dmg,0 armor
    ghoul=average hp,average aspd,average ms high armor
    80/160/240/320,7/14/21/30 atk, 2/4/6/8 armor
    skeleton=low hp,fast attack fast ms
    60/120/180/240 hp,5/10/15/20 atk,1/2/4/5 armor
    now the good thing is all summons have a active spell

    zombie has bite=melee cast range,deals 50~ damage ish and roots enemy for 0.1 seconds cd 5s

    ghoul has claw=melee cast range,deals 30 damage ish,bleeds opponent for 5 damage/s for 10s(stackable like geostrike),makes other summons will lifesteal 10% for every stack of bleeding and slows enemy by 15% for 3s cd 5s

    also ghoul has a second skill called jump,which leaps them forward for 300 units cd 5s

    skeletons will probably have nothing,or a passive skill just to help faster farming,like sturdy bones maybe? so they have a passive damage block and magic resistance(for quality of life issues)

    2nd skil: aoe damaging charging thingy,has a big explosion and corpse explosion
    targets an area within 2000 range,marks an area with a purple magic circle(like primal spring cast effect) 550 aoe and channels for maximum 5 seconds
    200/300/400/500 maximum magic damage,every undead that you summon will get exploded if in its area radius,dealing 20/30/40/50 physical(or make it magical,but it's a corpse explosion) damage per summon within 200 aoe of the summoned undeads
    cd:24/18/15/12

    3rd skill: passive,probably something like krobe's witchcraft which enhances other skill
    for 1st,
    increases stats for undead if they are in a swarm( i dunno,8+ more? or make it 12+) within 900 aoe,10%/20%/30%/40% max hp/ms/aspd/armor/etc etc
    also raises max summon limit by 2/4/6/8

    2nd manacost: 250/200/200/150
    can be overcharged by +2/3/4/5 second,for every overcharge seconds damage is increased by +100 and +100 radius
    at lvl 4 gain a skill to toggle corpse explosions to be physical,magical or pure dmg

    innate skill
    now generates 2 corpses for every 4/3/2/1 second,max storable corpses will increase by 5/10/15/20

    4th
    increases ult duration by 1/2/3/4s
    charging to revive will be decreased by 0.2/0.4/0.6/0.8s

    ulti:
    manacost: 200/200/200
    cast range:500/700/900
    marks an opponent with a debuff,undispellable,DOES NOTHING/deals magical damage when you mark someone,mark visualized to everyone
    duration: 6s
    250/400/600 dmg
    cd 120/80/40
    if enemy hero dies on this debuff,necro's ult will be changed into 2 second charging to raise the enemy hero from dead,will be useable for 15/30/60 seconds or until enemy hero buysback/revives(which,the body will be gone from the control and just gone)

    if the corpse moves too far from the death location,on 1000/1500/2000 range of it's death it will dissapear

    corpse will deal 30/50/80% of it's original damage,take 300/200/150% of original dmg
    full dmg to buildings

    all bounties(gold only)that the corpse took will be given to the enemy for 50%/40%/30% value

    it has all skill and items,but it will depend on enemy's hero cd at the point of death
    so for example,if enigma already casted bh and dies by this ult,bh will be on cd
    if havent casted,bh will not be on cd
    enemy hero cooldowns doesnt depend on the corpse's cd,but corpse's skills depends on enemy hero's cd at the point of death

    charging channeling manacost : 400/300/250
    can channel again if interrupted,until enemy hero respawns/buyback

    agh upgrade:
    disables enemy buyback for 15/20/25 seconds,removes duration limit(until enemy hero respawns),will deal 100% of dmg and will not give enemy bounty anymore
    charging now has no manacost

    talents
    lv 10:
    200hp/90gpm
    lv 15:
    skel now becomes skeleton mage/-2,5s skill 2 charging time
    lvl 20:
    remove swarm's condition limit,all summons now +40% stat(works half for ulti i guess,or 100%?)affects necrobook and other summon items / corpse collecting max 9999,no more spawn limit for skill 1
    lvl 25:
    skill 2+500 damage/ulti now lasts forever until enemy hero dies(so you can now control 5 hero corpses at once if 5 of them marked and die,and no bb)

    skeleton mage: has sturdy bones for mres/physical stout shield block same like skeleton but has
    5s cd,element ball(fire/ice/lighting/earth/watever) 70 magical dmg,stuns for 0.1s
    also becomes 400 range

    i want to make a micro intensive hero,and make it appearance look very cute plz

    This topic was edited
    Feachairu

      maybe i should add 1 more for first skill,called Ghost or something

      Feachairu

        maybe i should nerf first skill damage to buildings? seems so stronk if nobody takes care of it
        but they walk pretty slow anyway

        Tribo

          So basically a SF who gathers corpses instead of souls?

          Feachairu

            yes but its very weak if you dun micro the first skill,its gonna be a reaaaaaaaaaaaaally really hard hero and probably just a 20% winrate hero lol

            Feachairu

              maybe 2nd skill cd is too fast? but its gonna be useless and really hard to do except for farming only
              its an int hero too,not gonna be rightclicking like sf

              Feachairu

                2nd skill is like illuminate channeling thingy btw but its in circle aoe and not moving

                Not a 33-year-old Virgin ;)

                  Cool hero idea. More micro-intensive hero ideas are a boon for the game to be sure. I'm not into the whole cute lolita fetish thing and I think there's plenty of fan-service in the game (Drow cleavage, Queen of Pain, Lina's push-up, Luna's skin-tight jumper and dat ass). Maybe I'm just a prude, but go to League of Legends for that stuff. Onto the real criticism:

                  Her 'Q' ability is very very OP. At level 1 she can summon up to 3 zombie/ghoul/skelleton for a total of 60 mana. I would personally keep resummoning until I get 3 ghouls (can jump, slow, bleed, and lifesteal) and then I'm the strongest level 1 hero in the game. At rank 4 I can potentially have 12 of these things. Yes, 240 hp is not much but it doesn't matter when there's 12 of them and they keep lifestealing and slowing and bleeding you on top of your own auto-attacks.

                  Basically, she gets way too much for a level 1 spell and it only gets crazier from there. She can summon a massive army of cheap but very versatile minions and push extremely safely and quickly. Get a Vladimir's Offering and a Meteor Hammer and you effectively don't need the rest of your team or the rest of your spells. Just press Q several times to get ghouls and send them at the nearest tower.

                  Feachairu

                    ...after thinking about it i think this hero is too strong if used as a dual lane support i guess? but lvl 1 necromancy is pretty suck

                    Feachairu

                      oh my,q ability seems very op indeed lol,but should be pretty hard to control right?

                      but but ghouls are very easy to get rightclicked at lvl 1(also die to any aoe spell i think,probably pretty hard to gather them too since rng screw us all)

                      ye,i want to make a solo win hero by someone just have enough skills to do it,its seeeeems sooo fun

                      drow face is terrible btw,queen of pain face is not as terrible as drow but bad too

                      lina..pretty gud i guess
                      luna idk lol

                      This comment was edited
                      Feachairu

                        actually i think q ability is pretty broken,i can just walk with her with 40 corpses stored,goes into a tower and keep summoning at there lol and push the whole tower down.maybe 1st skill nid 40%-60% damage reduction to buildings

                        This comment was edited
                        Not a 33-year-old Virgin ;)

                          Here's a potential rework for just her 'Q' and 'W' spells:

                          (Q) Summon Skeletal Archer:
                          100 mana; 20/15/10/5 s cd; 30s duration;

                          Summons a skeletal archer with a ranged attack for a short duration.

                          Skeletal archer deals 35/40/45/50 physical damage. Has 100/150/200/250 hp; zero armor; 550 range; 0.8 BAT; 300 ms.
                          Bounty is 50-60 gold and vision of 750 day/1000 night.
                          Archers deal piercing damage and can only be summoned from corpses within 500 AoE of the Necromancer.

                          ** Skeletal Archers can be used early to help last-hit in the lane and to harass. They can be useful for jungling/stacking in the mid-game. They are especially potent vs melee heroes. Late-game they are useful for pushing and become little suicide-bombers when combo'ed with Necromancer's other spells. An early Helm of the Dominator can provide a jungle creep to buff your archers; to provide a disable; or just be a convenient meat-shield.**
                          ** Stout shield, early ring of Protection, and some extra regeneration will nullify most of the damage from skeletal archers. Archers are relatively slow and frail and give a decent bounty so focus them first.**

                          (W) Wall of Fire
                          120 mana; 20s cd; 10s duration

                          After a brief delay, a wall of flames spontaneously erupts at the target location that deals continuous magic damage to all enemies that cross it and ignites all projectiles that pass through it empowering them with bonus magic damage over time.

                          Wall is 200/275/350/425 units wide; Cast range is 800; total delay before wall materializes is 1.25 seconds; Wall materializes perpendicular to the Necromancer; Wall deals 55 magic damage per second to all units that stand in it's AoE. All projectiles (ally/enemy) that pass through the wall are ignited dealing 20/25/30/40 magic damage per second for 4 seconds. Dot damage cannon stack from multiple projectiles but will stack from multiple Walls of Fire. When Skeletal archers pass through the wall they become immolated. Gaining 50/60/70/80 movement speed and 60/70/80/90 attack speed for 4 seconds but burning up in the process becoming melee, losing 25% of max hp per second and bursting when they reach zero hp. Skeleton archers deal all burned hp as magic damage in a 350 AoE. (melee skeletons deal 45/55/65/75 physical damage)

                          **All projectiles are affected by the buff from Wall of Fire including towers, neutral creeps and spells that have a projectile associated with them. **
                          **Wall of Fire is a double-edged sword potentially helping enemy ranged heroes/spell casters more than yourself if used recklessly**

                          Not a 33-year-old Virgin ;)

                            I actually think I have to buff Summon Skeletal Archer --- it's so much worse than Demonic Conversion.

                            Pale Mannie

                              Time to shit this thread up

                              PK-48, The Anarcho-Capitalist

                              Official Splash Art:

                              Lore: His parents named him like that because they couldn't afford him a mainstream name. After he graduated from the McUniversity he started his career at McDonalds Supercorporation. Later the CEO gave him a job he couldn't decline or he would be sent to the McGulag. The job was following: to monopolize the profits from the ancients and the shopkeepers of the Dota Arena. Thus he started the venture to eliminate every competing company in the arenas of dota.

                              Ranged Agility

                              Low Str + low gain
                              Low Agi + high gain
                              Medium Int + medium gain

                              Q - McGas Grenade
                              Ground Target AoE. Shoots a grenade up with his m32 grenade launcher to the target and slows turnrate, ms upon impact.
                              Small AoE
                              Low to high damage
                              3 second strong, undispellable slow
                              Magazined (6 rounds, 2 sec per round, 70 second reload time)
                              50-300 gold per magazine

                              W - Bitcoin Child Slaves
                              Enslave both yours and enemy lane creeps to your liking and sell them when you find no purpose for them anymore. Fully controllable.
                              50 gold + 100 mana per enslave
                              twice the selling worth after 5 minutes, capped to 120 gold
                              maximum up to 10 slaves at once

                              E - Shooting Range Gold Subscribtion
                              Orb effect. Shoot as often as you like, but take care of your wallet and skull as we may drain your brain and coin away.
                              Bonus damage based on gold: 17% (capped to 300 bonus damage)
                              50+5%current gold + 50 mana

                              R - Recreational Nuke Program
                              Ground Target AoE. Call your local military base and order the recreational nuke program(R) they offer. May you, your friends and foes enjoy the cuddling warmth of the firery pillar of death(terms and conditions may apply). The healing warmth won't last long until it becomes an uninhabitable wasteland.(Blocks Spawnboxes)
                              Medium blast AoE, slightly further heal AoE
                              Heals as regenaration(mana and hp)
                              up to 700 hp and 400 mana depending on proximity(not too close though or you may burn in nuclear hellfire(same amount of damage))
                              Fallout created lasts 3 minutes, damages over time and debuffs your Magic Resistance which lasts 15 seconds after leaving the fallout area
                              200-600 gold upon use
                              Long cooldown (like 150 seconds or so)

                              Talents:
                              10: HP || MS
                              15: slaves worth a bit more || fallout debuff reduces armor aswell
                              20: Longer McGas slow || cheaper Gold Supscribtion
                              25: -55sec McGas reload time || Free Nukes

                              A

                                Well if u have hero heavy micro idea i have simple yet op hero idea(banned 99%)

                                His name is vampire(any popular name vampire work)

                                His appearance is like handsome guy with sharp teeth and cool full black dress and pale skin

                                His base stat is balance

                                Ranged hero

                                His ms speed 290

                                His first skill(bat)
                                Throw 3-5 bat to nearby enemy sucking his hp and will heal his hp by half his damage
                                Manacost:150
                                Damage :150/230/300/360
                                Heal(self) : 75/115/150/180
                                Cd : 10sec

                                Skill 2 (night crawler)
                                Give hunting aura to nearby unit that can make allies to gain bonus damage attack speed and ms speed while giving his enemy fearing aura make nearby enemies slow and vulnerable His ms speed increase in night and his skill 1 heal more hp

                                Radius :700/800/900/1000
                                Increase ms(self) :50/60/70/80
                                Increase ms(allies) : 15/20/25/30
                                Increase atk speed : 30/35/40/45

                                Skill 3(vampiretouch)
                                Slow enemy and give enemy bleeding that deal DOT 2sec
                                Slow(day) :10%/12%/13%/14%
                                Slow (night) : 12%/15%/18%/21%
                                DOT(day) : 20/25/30/35
                                DOT(night) : 30/35/40/45

                                Skill 4(ultimate vampire)
                                Target enemy and Transforming into deadly vampire that can fly(ignore terrain) untouchable and deal enemy based on your base damage(skill3 active ofc)
                                Duration(day) : 5sec
                                Duration (night) : 10/15/20
                                Channeling : 1.5/1.0/0.5

                                Talent :
                                lvl 10
                                200hp/30 atk speed
                                Lvl 15
                                Bat can silence enemy 1sec/bat can stun enemy 1sec
                                Lvl 20
                                Increase radius +500/ day halved
                                Lvl 25
                                Bat double damage/gain invis

                                This comment was edited
                                A

                                  Dota have day/night system but the fact that only 1 hero affected by that pissed me off

                                  key of the twilight

                                    No you're wrong. Every hero is affected by it. Ever heard of day/night vision range?

                                    Panty Mage


                                      Rem

                                      Cute type
                                      just kidding. Its strength type. Melee attack.
                                      Her base damage is good, just like lifestealer. Armor is average. Her attack speed should be as fast like beastmaster.


                                      Huma: Rem creates a shining water barrier that blocks other projectiles / sorts of magic, though if the incoming magic is stronger than the shield it will inflict Rem, slowing her for movement by 40% in 3 seconds. The shield is instantly destroyed if Rem leave the
                                      circle, but the slow doenst applied coz its not destroyed by attacks.

                                      Damage block: 100/250/400/550
                                      Duration: 10 seconds (or until it destroyed)
                                      Mana: 150
                                      CD: 25

                                      Explanation: Creates a water force field like Disruptor around the area about the size of chronosphere. When enemy is nearby when Huma is used, it will be pushed out instantly.

                                      Usage: Can be use to tank your team or creeps during highground seige.

                                      El Huma: Rem shoots multiple ice spikes through the users hand and cuts through human flesh that immediately after hit vanishes. It freezes creeps but only slow heroes.

                                      Damage: 60/120/180/240
                                      Ice spikes count: 3/5/7/9
                                      Slow: 30%
                                      Slow Duration: 3 secs
                                      Freeze Duration: 3secs
                                      Cast range: 1000
                                      Mana: 90/100/110/120
                                      CD: 8

                                      Explanation: Its like PA Stiffling Dagger but with up to 9 projectile. Aim randomly in the given target (there are no priorities). No unit will be hit twice.

                                      Usage: Your farming spell or harassing spell if you have a mana to spare. Excellent vs hero with a lot of summon.

                                      Al Huma: Rem concentrates and then creates a sharp ten meter long spear of ice. It can also be modified to trap enemies.

                                      Damage: 75/150/225/300 (275/350/425/500)
                                      Root duration: 3secs
                                      Cast delay: 1 sec
                                      Cast range: 900
                                      Mana: 170
                                      CD: 20 (6)

                                      Explanation: Its a skill shot like a MK Boundless Strike or Jakiro ice wall excepts it pierce in a straight line. Any hero caught in the spear are damage and rooted. Creeps are pushed away from the spear.

                                      Usage: Excellent during clash. Very effective as a farming tool too especially with a huge stacks of creeps.

                                      Oni Bloodline: As she is an Oni, Rem can enter her Oni Form, manifesting a single white horn on her forehead. The horn increases her physical abilities and acts as a gate which gathers mana from the atmosphere. The smaller her HP is, the stronger she is.

                                      Mana drain per second: 40/70/100
                                      Mana drain AOE: 600
                                      Movement Speed Bonus: 5% to 50%
                                      Status resistance: 20% to 90%
                                      Duration 20 seconds (40 seconds)
                                      Mana: 0
                                      CD: 90

                                      Explanation: Just like Necrophos Heartstooper Aura but it eats mana instead. Eat like I mean it absorbs every mana around and making it her, so she can use her skills nonstop.

                                      Usage: Create chaos in the entire fight with this OP skill while you or your team mopping the other heroes. Becareful of spell immune hero though.

                                      ***

                                      Talents
                                      lvl10: +90 GPM or +10 HP Regen
                                      lvl15: +200 Al Huma damage or +15 Armor
                                      Lvl20: +50 Movement Speed or +60 Damage
                                      lvl25: -14 secs Al Huma CD or +20 seconds Oni Bloodline

                                      Why you should pick her:
                                      *She cant instantly kill a single like meepo, ursa, storm, or nyx but her contribution in a clash is very powerful.
                                      *You can place her in the frontline, tanking all the damage and die for the sake of team victory.
                                      *Meta today is whoever won the lane, won the game. She is extremely strong during lane phase.
                                      *Can be the best offlaner if played correctly.
                                      *She is cute and has amazing voice! So you'll have fun the entire game, she'll even sing if no fights happen for a long time.

                                      Her weaknesses!
                                      *Doenst have a effective disable. Most of her enemies will just tp away, leaving Rem crying over spilled milk.
                                      *Can be burst down to heaven if she gets gang banged.
                                      *Skillshot. If you miss, your screwed.

                                      This comment was edited
                                      Kotato

                                        the only new hero i will accept

                                        Feachairu

                                          lol didnt expect people gonna post their heroes too

                                          skele archer sounds nice,it should be added actually with ghost so moar undeads,
                                          but i want to make w a magic circle charging thingy,a wall would be too lame lol