General Discussion

General DiscussionWhat if every hero has agh's upgrade?

What if every hero has agh's upgrade? in General Discussion
Arc

    Since i am bored, here are some of the (probably absurd) aghanim scepter upgrades

    Arc Warden : Flux, ignore creeps and becomes undispellable (even with bkb, lotus orb, eul, etc)

    Broodmother : Insatiable hunger, becomes aura that effects all unit under broodmother control (dominator, necromonicon, etc) in 300 radius around broodmother. (Bonus damage for creeps reduced by 60%)

    Clinkz : Death Pact, decrease mana cost (from 100 to 25) and increase health bonus (from 40/60/80 % to (60/80/100%)

    Dark Willow : Cursed crown, decrease cooldown ( from 18/16/14/12 to 8 second) and reduce delay to creeps (from 4 to 2 seconds delay)

    Death Prophet : Silence, amplify damage from death prophet for 50% (from every source of damage by death prophet and her unit)

    Dragon Knight : Dragon tail, causing DK to charge at his enemy for 1000 ms and drastically increase its cast range (from 150 to 700 however will stun the unit when dk reached its original cast range). During elder dragon form, dragon tail also stun nearby hero (within 200 radius) with 50% of the duration.

    Ember Spirit : Flame Guard, purge debuff (basic dispel) and can only be removed by strong dispel. Apply blindness to enemy heroes (20% chance miss)

    Io : Tether, replace its lvl 15 talent (apply agh scepter upgrade to tethered hero). Replace its lvl 15 talent to +300 tether break range

    Lycan : Shapesift, apply cripple to every unit under lycan control and invisibility during nightime to every unit under lycan control

    Monkey King : Mischief, can now transform into random jungle creeps(when inside their respective camp) and lane creeps (apply same rule as courier). Also leaves monkey king illusion with 500% damage taken and 40% damage given until monkey king transform back. Wukong's command, summon randomly placed illusion (damage taken from 100% to 400% and damage given from 0% to 30% from up to 3 illusion (4 if the +1 ring talent chosen)) inside the ring. The illusion immediately dies when the rings end ormget outside of the ring.

    Morphling : Morph, target allies and also upgrade other abilities based on both aghanim scepter upgrade and talent. Replace lvl 20 talents to attribute shift can be casted when stunned (but not during silence or hex)

    Pangolier : Shield Crash, gain status resistance based on his damage reduction but reduced by 50% (4.5/6/7.5/9% status resistance) and decrease mana cost (from 90/100/110/120 to 60)

    Phantom Assassin : Gains new ability called Secrets of the Veiled. Toggle ability with 2 second cooldown.Drain PA health by 2.5% per second (0.1s interval)(counted as hp removal so PA can still blink, urn, salve, etc) however amplify her healing by 50%, gains 75% status resistance and +100 as. Can't suicide by this ability. (When not taking any damage from enemy, Secrets of the Veiled wont disable tarrasque however when tarrasque already disabled, you must deactivate Secrets of the Veiled to reactive tarrasque)

    Slardar : Guardian Sprint, gains unobstructed vision during night and causes any enemy in Slardar vision for 3 second will be automatically debuffed by Corrosive Haze.

    Spectre : Haunt, every haunt illusion will cast spectral dagger to every respective enemy heroes.

    Templar Assassin : Meld, increase attack range during meld and also apply trap debuff based on how long TA on meld. (Attack range increased by 400)

    Terrorblade : Reflection, spawn uncontrolable terrorblade illusion to every enemy hero (400% damage taken and 50% damage dealt) and increase the radius from 900 to 1200

    Tiny : Tree grab, increase tree attack count (from 5 to 8), attack damage as area damage (from 30/40/50/60% to 100%) and decrease mana cost ( from 20/30/40/50 to 0). Tree throw consume 3 charge of tree attack count instead of consuming all tree attack count but with 12 second (5 second if -7 tree grab talent taken).

    Troll Warlord : Fervor, can be activated. Causing every stack of fervor that troll currently has depleted, but on the next hit troll will deal damage based on how many stacks depleted (from attack speed into damage). When used on melee, the enemy will be stunned based on current level berseker rage stun. When used on ranged, the enemy will be slowed based on current level whirling axe (ranged) slow (if more than 5 stack depleted). Cost 50 mana and has 7 second cooldown.

    Shou

      i mean at least these r incredibly unique i like them, even if theyre broken u can tweak numbers, but the concepts r very original

      Mad Scientist

        whoa they remove morph aghs? idk about that when they remove it? 7.07?

        NO_Electricity

          hmm i disagree morph can make use of aghs if his morphed targets non ults have aghs so no need to agh him

          Luxon

            Most of these are incredibly underwhelming.

            Alpha

              Salrd corrosive haze upgrade feels real.
              And yeah your IO agha-talent is well balanced
              My opinion for tiny - agha adds craggy exterior =>+armor+hp+magic res. (which also benefits from grow)

              Shou

                even if theyre underwhelming i just like the creativity

                NO_Electricity

                  agh for tiny = 4th level grow :D

                  miekuah-P

                    I prefer battle trance can affect creeps tbh. Imagine how broken it is

                    Umbranox

                      Ember Spirit : Flame Guard, purge debuff (basic dispel) and can only be removed by strong dispel.

                      You realise that there is no strong dispel ability in the game which you can apply to an enemy hero? Press the attack, Aphotic Shield and False Promise can only be applied to an allied hero. Dark pact, Kraken shell and Aeon disk are only applied to yourself.

                      Kaiman

                        Loved the Terrorblade and Spectre ones. Guess these aganhs should be kinda broken, otherwise, why would spend 4200 gold instead of a Skadi, Butterfly, tarrasque, etc

                        Dire Wolf

                          Terrorblade make it same as ursa's. Allows terrorblade to use sunder while disabled.

                          Dragon knight- makes dragon tail a 350 aoe spell stunning all targets in that radius.

                          Troll - Adds 350 range to troll's attack while in melee form, allowing all of berserker rage effects in ranged form (bash, move speed gain, better bat). Allows troll to use both melee and ranged axes from berserker rage form.

                          Lycan - Makes lycan and all units he controls immune to magic while shapeshift is active.

                          PA- crits from coupe de grace increase attack speed by 130 for 5 seconds.

                          red

                            Brood's would completely break the game; +120 damage to each spiderling means .5 seconds to destroy each T4 through backdoor, maybe 2 seconds for the ancient at most.

                            Edit: misread, still would be insane damage to have each hit for around 70

                            This comment was edited