General Discussion

General DiscussionTiny Max 3rd skill and 1st skill?

Tiny Max 3rd skill and 1st skill? in General Discussion
0517-

    Is it good?

    no dota in dubai

      No

      dead

        it's good if you want to lose

        Cheap Laugh Guy

          You want the Toss and Avalanche combo magic damage as early as possible so you can pick off some heroes early game.
          Craggy Exterior is so bad since they made ranged unaffected by it.
          Taking one point is good I guess?
          Like getting the 3 armor for better laning sustain.

          This comment was edited
          Player 281121816

            I max attribute and ulti only before patch 7.00 strike in

            Item, madness,aghanim,sb,pt,cuirass, and of course tele scroll to rat the tower

            Dire Wolf

              maybe a value point for armor in a really hard lane. Tiny's armor is so shitty. You need that toss combo though plus toss mana got buffed.

              dunce

                WHY THE FUCK WOULD U DO THAT

                Stentorian

                  that's like asking if caustic and sandstorm only is good on sandking. you farm super fast amirite?

                  Anomaluna

                    What if they replaced craggy with the skill he has in Siltbreaker but change the numbers to balance it out. Have a higher cool down but deal damage equivalent to his right click while adding a mini stun or bash to it. Also good for chasing or escaping with the added movement speed.

                    This comment was edited
                    Stentorian

                      all tiny needs is some tankiness in his third skill that doesn't depend on ifs and buts.

                      even a flat 5-10-15-20% reduced damage taken would work because Tiny's biggest problem is that he drops too fast after his combo.

                      If it's fair on Viper, it'd be fair on Tiny too. An logically, he is a piece of rock, so he hits/magic should do less damage to him.

                      Dire Wolf

                        I don't think that's tinys biggest problem.

                        His problem is 0 armor so he can be builled in lane so hard. Low starting mana so he can't combo well, has to regen a ton of mana to do it again. This was kind of addressed last patch, now I think he at least has mana level 2 to combo without buying 2-3 branches. He farms like garbage until he gets aghs, can't flash farm at all, lifesteal is not very good on him either for farming. His talents are weak.

                        11111

                          thats retarded

                          ETd

                            Since we're on the Tiny topic. Do you skip his ult at lvl 6, SF style, and just 4-4 his Q and W? Or do you need that extra MS, dmg, and toss distance immediately

                            meteor hammer

                              NO get ult as 6 every game dude it gives 40 FUCKING MOVESPEED

                              Shou

                                His ulti is good at 6
                                U do get more toss dmg with it, and movespeed is good for setting up combo
                                Also tiny just lacks identity
                                He is good at nuking early but doesn't scale well into lategame
                                And his rightclick also falls off
                                He need aghs to farm but wants so many other items to gank, like blink and sb and echo sabre.
                                He depends on bkb to actually hit things in a fight but needs an armor item or attack speed option before it cuz he can't rlly carry without one.
                                Idk what kind of solution tiny needs, he is just in a confusing spot.