Orchid and Veil could be okay because they have 1100 and 1200 range with aether lens. Ethereal blade's range though is only 1000 which is a bit too close for comfort.
A good laugh, sadly not being near the fight is not the same as being close to invulnurable :)
Want a build that deals 1000~dps from a safe distance? Buy aghs on luna, aoe sniperulti!
Enemy just throw a BKb and sniper's gonna get rekt so hard because he has no physical damage at all from this build.
Sorry, my bad. Damage still amplifies but it's the resistance which does not work anymore. Mixed up.
Why else would he comment on these forums? All that's good here is shitposts. No real strategy discussion worth discussing when everyone here is 2k pub scrubs thinking they know how the game works because they have good "stats".
^nah, thats reddit.
dotabuff audience mostly consists of 4.5k players who call themselves 5ks and flame other 4ks for being trash.
Played a party game with a friend who has almost 4k party rank so we got in a 3.8k average game. Was a bit of flaming between my friend and the AM he was supporting. At the end of the game the 3.8k AM said 'stay 3k forever' to my friend. A 3.8ker trash talking 3ks for being 3k roflmao.
Maybe he was being nice and actually just expressing his desire for your friend to stay in 3k forever so they can play more games together.
Huskar 1 hit kill Lifebreak
Item:
x3 Aether Lens
x1 Discord
x1 Aghanims Scepter
x1 Ethereal Blade
1. Cast Discord
2. Cast Ethereal
3. Click Refresh (to full the hp of the enemy hero)
4. Use lifebreak. 1 hit kill
The best thing about Luna aghs is that if part of the team build bkbs then the beams just hit the other heroes more :-D
^yeah, fuck poor supports because why the fuck not. But the idea is that cores get BKBs and supports get forcestaffs/glimmers/pipe.
I've tried this sniper build before and it was amazing xD i always aimed their swuishy support and they cant do shit but back to base HAHAH
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Level 3 assassinate deals 650 damage. With Aether lens this increases to 702. Not only that, but the cast range is increased to 3200.
With Ocatrine core the cooldown turns from 10 to 7.5 seconds. Octarine core and aether lens also affect the cooldown and damage of shrapnel. Shrapnel normally deals a max of 528 damage over the full duration. With aether lens it increases to 570. The cast radius is also increased to 2000.
Since you can get off two assassinates within the duration of one shrapnel that's a total of 1970 damage, aka 197 damage a second over 10 seconds. All from twice the distance away of his normal maximum attack range.