General Discussion

General DiscussionOmni repel

Omni repel in General Discussion
Chhatru

    Can omni use repel on an enemy Sven to purge God's Strength?

    TripleSteal-

      no it doesnt purge it

      TripleSteal-

        gods strength is not a purgeable buff in general

        This comment was edited
        Meepawn.

          repel is not a purge in the 1st place, what it does is gives u 100% mgc resistance in a period of time. well if u repel an enemy sven in GS then im seeing where will the game be going. hmm team wipe? tht would be the worst idea of omni player i guess.

          Pilot

            Because we're in the thread,

            Can anyone give a list of good circumstances when it's good for an omniknight to repel the enemy? Preventing certain heals from being applied seems good.

            Keskaera

              During Pudge Rot can be either benficial or detrimental stops damage to pudge either stopping him denying or stop him being dmged by rot lol either side of the fence

              Luxon

                purge haste, DD ? IDK it seems better to just keep that out of mind, you're most likely gonna ruin a game before you make a good play with it and you should focus on more important things instead.

                Totentanz to The King: M ...

                  http://dota2.gamepedia.com/Dispel/Removable_buffs Check out the ones that can be dispelled by magic immunity. The most obvious one is Brood ulti.

                  Meepawn.

                    it is very hard to give such situation that using repel on enemy would be a better choice. maybe it depends on the real situation inside the game. haha or mybe the best situation is if u wanna throw the game.. max ur repel 1st and use it in enemy's core. does it count?

                    Meepawn.

                      that link up there helps alot..

                      Rocket

                        repel on a pudge trying to deny with rot is about the most fun you can have playing omni

                        Dire Wolf

                          you can repel enemies?!?!?

                          Riguma Borusu

                            ^is that a joke, obviously you can, repel is broken against dazzle, he can't shallow grave people, so it's good against most single target buffs that don't go through magic immunity.

                            Also, guys, repel is two things:
                            1) 100% Magical Damage resistance which means there's no way for anything to apply magical damage to you
                            2) Spell Resistance, which gives you resistance to EFFECTS of certain spells, making you an invalid target for them, and purging some debuffs in the process (btw, it is not a purge by and of itself, it just purges things that cannot coexist with spell resistance, which is a mechanic both in wc3 and dota, and not to be confused with MAGIC DAMAGE resistance).

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                            GayPirate

                              Repel an enemy, use song of the siren, profit

                              p2d

                                ^ New meta

                                Riguma Borusu

                                  That's completely viable, if you can melt him with physical damage before he reacts.

                                  Bimsstein

                                    Repel on enemy can stop Oracle healing

                                    Dire Wolf

                                      no it's not a joke I had no idea you could repel enemies, never though you'd want to but I see its uses.

                                      Riguma Borusu

                                        Haha, it was just weird to see people don't know it, I've actually lost so many games to people repelling huskars (without dazzle) from time to time.

                                        Snu

                                          repel w/naga siren sounds so legit.

                                          lm ao

                                            repel with naga is actually

                                            wow

                                            Miku Plays

                                              Repel blinking kunkka hahaha

                                              Dire Wolf

                                                idk some really obvious things you'd think players know and don't and then some things are so convoluted. Like veno's nova, it says pierces spell immunity so I thought for the longest time bkb didn't work until someone kept screaming at me get bkb, and I was like why it goes through spell immunity then they had to explain that it applies the debuff but you take no dmg while immune. Nice job valve on those tooltips! I felt like an idiot but how do you know until someone explains it all out?

                                                I still have no clue what the difference between smoke and invis is and what you can cast that won't break them. It makes no sense that sf can cast ult while invis and not break it.

                                                dadmode

                                                  Once I repelled an enchantress that was using heal to stop her healing and I felt so mlg but she escaped anyway

                                                  TheMaverick427

                                                    Some mechanics seem really weird until you understand the thought behind them. Spell immunity and 100% magic resistance is one of those examples. Like Sven guy said BKB, Repel and most other sources of spell immunity do 2 things:

                                                    1) 100% Magical Damage resistance which means there's no way for anything to apply magical damage to you
                                                    2) Spell Resistance, which gives you resistance to EFFECTS of certain spells, making you an invalid target for them, and purging some debuffs in the process (btw, it is not a purge by and of itself, it just purges things that cannot coexist with spell resistance, which is a mechanic both in wc3 and dota, and not to be confused with MAGIC DAMAGE resistance).

                                                    So its basically 2 barriers you have to get past. First is the Spell immunity. If your spell doesn't get past spell immunity it wont do anything. If it does get past Spell immunity then it applies ALL its effects. This includes stuns, slows damage and anything else the spell does.

                                                    The next thing you have to get past is the 100% magic resistance. If your spell goes through the spell immunity then it applies its damage. If its physical damage (Example: Diabilical Edict) it will be reduced by armour and do damage. If its pure damage then it wont be reduced as usual and do full damage. If its magic damage it gets reduced by magic resistance. But since the bkb/repel/whatever also gives 100% magic damage resistance it gets reduced by 100% to 0.

                                                    So Necro's Ult for example does magic damage and pierces spell immunity. If used on a target with bkb, it will stun them and increase their respawn time if they die during the ult. It will also try to do its damage but since its magic damage it will be reduced to 0.

                                                    Hope this clears up any confusion.

                                                    Riguma Borusu

                                                      ^yup, this is a good followup to what I said, that's how it works. It's confusing because people can't read, spell resistance and magical damage resistance only SOUND similar, they are completely different mechanics in both wc3 and dota.

                                                      "I still have no clue what the difference between smoke and invis is"

                                                      1) Smoke is not detected by wards, but is broken by heroes and towers in 1024 range
                                                      2) Invisibility is detected by wards, but not broken by heroes and towers in 1024 range

                                                      "and what you can cast that won't break them. It makes no sense that sf can cast ult while invis and not break it."

                                                      Actually, it does. See, when you smoke up, you can cast any spell that's not an orb, and you won't break it, that's why smoke is so good on pudge. So basically, smoke = cast any spell, use any item and remain invisible, if you have a quelling blade and wards you can deward while completely invisible to the enemy team if your smoke is not popped by heroes/towers.

                                                      And let me get something clear - you can cast any spell and remain invisible FOR THE CAST DURATION with for example shadowblade. What happens is that if you have one or two seconds of cast time it suddenly seems op, but the reality is, that's just cast time that you're invisible for, once the spell goes off you're visible again, legion can duel people without giving them time to react if she does it out of shadowblade, because she'll remain invisible during the whole cast animation, lion can stun out of a shadowblade without being revealed, until the stun actually takes effect, etc. Basically, you just have to realize that every source of invisibility will make you remain invisible for the duration of cast time of any spell/item you have, and once it's over, you're revealed, the exception is riki who can use items and spells and remain invisible for all time.

                                                      TheMaverick427

                                                        ^If you want to know the cast duration for any spell its on the Dota 2 wiki for the hero as Cast Time. Requiem of Souls for example has Cast Time: 1.67+0.77

                                                        The first number is the cast point. This happens before the ability is actually cast. You can remain invisible during this time and become visible once its actually cast. The seconds number is the cast backswing and is the time taken by the animation that occurs after the spell is cast.

                                                        Also to add to the smoke vs invis thing, a smoked hero can not be revealed by any form of truesight. So if you're tracked and you use smoke on yourself, bounty hunter will not be able to see you provided you're not within the 1024 range of an enemy hero or tower.

                                                        MidOfPain

                                                          Naga siren and omni combo seems good since u can isolate a guy and kill him though, but i got a better idea: Naga and Pudge, hook the 'not-moving' target out of the sleep radius.. easy hook, easy pickup XD

                                                          Riguma Borusu

                                                            ^you can't hook people who are asleep, so you'd have to do this before the ult, it's kinda hard to do actually.

                                                            MidOfPain

                                                              Oh.. that sucks.. well, maybe a duo aint gonna be that effective. Imagine if you repel a sleeping sven with the intention of killing him and he happen to have a dagger. He can just spam blink while asleep. So I guess Omni can't really work well with naga.

                                                              But imo, it's really not worth it-- repelling enemy for whatever reason. I'm speaking as an Omni user dude, though not that good but not that bad either. I feel like repelling the enemy is a risk you dont want to take. It's a 'high risk, low reward' kind-of-thing. I mean, whenever I pick omni, there's gonna be someone from the opponent picking a diffusal carrier (PL, spec, and what not). I don't know man, I feel like casting it at the opponent for whatever reason is risky, like really.

                                                              MidOfPain

                                                                Omni repel is a free bkb that i'd share with my ally and I don't intend to share it to the opposing team :D But this is a good topic, it's nice to know whatelse a repel can offer.

                                                                Riguma Borusu

                                                                  "So I guess Omni can't really work well with naga."

                                                                  You can repel before naga ult, much easier than hook.

                                                                  Chhatru

                                                                    Follow up to this question, thanks to everyone who answered. Can repel be purged by diffusal blade?

                                                                    Snu

                                                                      Yup...

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                                                                      TheMaverick427

                                                                        Believe Demonic Purge gets rid of it too and Brewmaster's Dispel Magic

                                                                        Riguma Borusu

                                                                          Dispel Magic is really good against repel/ga now that the range is fucking huge tho.

                                                                          Chaoshype

                                                                            Repel does purge buffs. Idk but I was literally ****ed in a match once because of that skill.

                                                                            Chaoshype

                                                                              It's a weak purge, there's some table on Dotapedia which has the different kind of purges classified.