General Discussion

General DiscussionSo, since when armor reduces magical dmg?

So, since when armor reduces magical dmg? in General Discussion
NIKAD MAJNOVALA!

    http://www.dotabuff.com/blog/2015-11-02-the-importance-of-armor

    " For example, you're playing against a Lion Lion with a level one Finger of Death. Add 625 HP to the HP you’d lose against Finger of Death (425) and Chainmail Chainmail will typically give more survivability than Bracer at 1050 HP."

    I think that armor has nothing to do with magical dmg?

    Because not so long ago I used to think armor increases your surviability for magical dmg, then I searched the Internet and I find out that it's not the truth.

    So, can someone explain me wtf is going on.

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    TripleSteal-

      dunno about latest patch, but normally armor reduced only physical damage, even though some spells deal physical dmg afair - jugg´s ult, for example

      against "normal" magical damage u need magic resistence items (cloak and everything that can be crafted with it); also heroes have their own "natura;" resistence

      against "pure" magical damage nothing helps - lina's ult with aghs, most timbersaw spells etc.

      on top of that go all the damage reductions that work for everything, like aba's ult with aghs, kunkka's ghostship etc.

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      TripleSteal-

        correct me if im wrong btw, all this knowledge is intuitive and ive never read a single shit about how it actually works

        NIKAD MAJNOVALA!

          You are not wrong. That's how it goes.

          Waiting for Dotabuff stuff to show up. I guess he has some resonable answer,

          DC.MASON

            i'm pretty sure it's a mistype or something, not intentional for sure

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            NIKAD MAJNOVALA!

              Misstype? You'd misstype this shit? Like, whole fucking paragraph of mistypes?

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              Yoshi

                didnt they change that some patches ago? I remember the changed something...

                tho your natural explaination makes much more sense

                Riguma Borusu

                  This is completely wrong, somebody doesn't understand this shit and goes to elaborate on it further, which makes it worse.

                  He's probably read that armor increases EHP without giving you explicit HP points to work with. This is true, but there are, in practice, four different types of EHP:

                  1) Physical EHP: for the damage you can take from physical attacks, you have base 25% reduction against creeps and base 0% reduction against heroes, with 6% bonus HP for every point of armor you have, meaning you need around 16 armor to get additional 100% of your raw HP as bonus EHP (which is what Shiva's and AC practically do), however this only matters when attacks/abilities actually consider armor. This means that your Physical EHP is going to be your RAW hp with base reduction in cases of cleave, manaburn, counterhelix, etc, all those spells that do physical damage that ignore actual armor valu but not armor type.

                  2) Magical EHP: Aside from Visage and Meepo, everyone has 25% base resistance against magical damage, with more provided by a stack of additional magical damage resistance provided by auras, items etc, which have diminishing returns. Armor has nothing to do with magical damage, only magical damage resistance.

                  3) Pure EHP: This is basically the EHP you have when you consider how much pure damage you can tank - in MOST cases it is actually your RAW hp, but if there are any spells or items that change your net damage amp/reduction (like ursa's ult, MoM, Sprint, etc) it is actually not your raw HP.

                  4) Raw HP: Basically never taken into the equation, it only means something when ALL that hits you is HP removal. That's literally the only way of dealing damage that's not reduced by anything in the game, but can be blocked by spell resistance, can be delayed by oracle's ult, etc.

                  "correct me if im wrong btw"

                  You are only wrong regarding the pure damage - it can be reduced by ursa's ult, it can be amplified by bloodseeker's Q, Slardar's Q, MoM, etc.

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                  Androgynous

                    you misunderstand. he's saying that after you lose 425 HP to finger of death you consider your new HP and whether a bracer is better or a chain mail, where chainmail is better at +625 HP.

                    as an example lets say you have 2k HP and a lion ults you. so you now have 1.6k HP. in that case you're still better off with a chainmail than a bracer unless the rest of the damage is non physical. same idea with different numbers

                    pretty poorly worded with numbers pulled from nowhere. helps to explain your point if you use maths.

                    NIKAD MAJNOVALA!

                      I see, but it's explainded pretty poorly. Like, from what I saw, I would assume(if I'm new to this game), that armor helps with magical dmg.

                      Relentless

                        Androgynous is correct. Each exact situation is different depending on how many hp you have when you take the nuke damage. But in general the armor will be more EHP/cost than stat or raw hp items for the remaining hp... but this does not consider the situations where you might die directly to the magic damage.

                        Which build is the better choice will depend on the game situation and how likely you are to face physical/magical/pure dmg. It's hard to theorycraft without an specific scenario in mind. But you are correct that armor does not incease magical EHP,

                        Yoshi

                          @Tetka
                          kakav ti je to nickname brate? :)

                          Dire Wolf

                            Reading comprehension fail! (thought it was worded poorly and not clear)

                            But armor = awesome. That's why AC is so good.