General Discussion

General DiscussionWould it be too complicated to have a "Damaged stopped" stat on dotabuff

Would it be too complicated to have a "Damaged stopped" stat on dotabuff in General Discussion
Crudude

    That and tower healing are the too things that really don't show on a games stat page and which can be really important.

    Basically it would help treeants stats a lot!
    But there are other heroes who give armor and also items (mek/ac etc) and would be nice to know how much of an impact a hero has to that regard.

    Also one other thing is "extra damage." For instance undying's ult gives 40 % extra damage, but all the damage gets credited to the hero doing it. Same goes for Vengeful spirit's passive.

    I know these stats would get super complicated to do but I think dotabuff stats don't show a heroes true game impact without stats like these. What do you think?

    TripleSteal-

      i think these stats are pretty much useless.

      Das Claw

        1.) Get an aura item you were going to get anyhow
        2.) Top the boosted/mitigated damage charts

        Why not have something like "Number of attacks against enemy heroes" instead?

        We just released an updated hero and facet statistics page featuring more data and advanced filters. Oh, and it supports Turbo!