General Discussion

General DiscussionVengeful spirit : first spell choice, Wave of terror or Vengeance Aura?

Vengeful spirit : first spell choice, Wave of terror or Vengeance Aura? in General Discussion
laurentdsb

    Hi! I hope this is in the good forum section, but i dont know how to put it else where... but i ask my question anyway.

    I'm new to Dota 2, but for somes reasons i'm pretty good for a beginner. I really like the playstyle of vengeful spirit for support and roaming a little. The thing is that i always begin with vengeance aura on the second or first spell. I told myself that 12% more damage for the hero i support, make him last hit creeps easier, and hit harder on the enemy hero when i stun so we could take kill easier. I tough that the armor reduce wasnt as effective for damaging, even in beginning and not useful since teamfight in beginning is rare, and the wave of terror is more efficient against group.

    But still, most of the build only propose to take vengeance aura in the last spell, and the last to max up. I was wondering if my way of maxing my stun and vengeance aura first were only working because i still play against new player too.

    SO my question is : is vengeance aura can be better to choose in the begining than wave of terror? or its just gonna be harder for me to make it effective when im gonna play against better player?

    THanks!

    Seoulmate

      Depends on what you need
      Just don't level anything until you're sure

      This comment was edited
      Redcooler

        Wave PLS

        @roadto2k

          1 lvl in stun,1 in aura,max wave
          hf

          Kryptnyt

            Vengeance aura applies to creeps I believe? It pushes the lane and makes it harder for carry to farm.
            If you're in a lineup that wants to take early towers this is perfectly fine though.

            This comment was edited
            Fay

              well of course if you are a lane support, you won't take vengeance aura first -.-

              Androgynous

                you wouldnt get either. in most situations you'd get the stun first because it gives the most offensive potential, as well as defensive. use the stun to then body block and get a kill, or use the stun to give you time to escape from an enemy.

                although as salza said, don't level up anything until you know you need it. for some heroes there's only one ability that's useful at level 1 though, like earthshaker's fissure for example

                yiran

                  get stun in lower levels of play because it is difficult to rely on teammates to deal the damage.

                  Born

                    i level up wave over aura almost always

                    cartographer

                      Unless you have a push-centric lineup, wave > aura.

                      Wave allows you to scout + has minor harassment potential. The aura pushes the lane making it harder to maintain creep equilibrium. Also, good players keep an eye on their lane enemies, and they may notice your aura affecting nearby creeps/heroes even if you're smoked.

                      It's also worth mentioning that for level 1, people almost always up stun first. There are very few situations where you'd want wave at level 1.

                      Jing

                        aura is the most efficient at lvl 1, dont put more points in it before maxing 1st and 2nd

                        as well which 1 to max out first, totally depends, if they have squishy heros that can be easily killed, then 1st, if they have extremely hard to kill heros like centuar phx am void etc, then 2nd

                        Z__

                          If you're gonna babysit, better to skip aura since it pushes the lane (get the stun first). If you're gonna roam, 1 point on stun and max wave while also putting points on aura.

                          6_din_49

                            I always put first point in stun and then depends: if I sit on lane i take no point in aura until 5 and max wave (1 point stun -> max wave -> rest aura); if I pull, stack & roam (aka don't interact with lane unless i try to get a kill) then I max aura first and take 1 point in wave (1 point stun -> 1 point aura -> 1 point wave -> max aura).

                            Before patch I was always going for first option, but now I find more useful to have max aura then max wave at 7.

                            Born

                              maxing out stun is good now, it scales well.

                              it used to be same stun duration with only dmg improving so you would leave stun at lvl 1, but now maxing it is good.

                              6_din_49

                                Yeah, but at low level 10 mana cost can make the difference between casting it once or twice.

                                Born

                                  I don't think 40 mana cost justifies missing on more than 200 dmg and a better stun.

                                  Numberwang

                                    Stun duration only increases by 0.1 seconds per level, whereas each level of Wave decreases armour by one, which at early game takes most heroes to 0 or lower armour. I always max Wave followed by stun, and only putting aura points at level 10, because wave doesn't push the lane as much if you don't hit creeps with it, as well as the scouting use being more helpful.

                                    6_din_49

                                      At lvl 6 you have ~300 mana. With lvl 1 stun you can cast 2 x stun + ulti. With lvl 4 stun you can cast 1 stun + 1 ulti + 1 wave.

                                      Numberwang

                                        ^ which means that your stun may deal less damage, but you have more opportunities to set up kills

                                        This comment was edited
                                        mongoloid

                                          wave is better early game, aura better late game, although aura gives you better tower push by a little bit. so. still wave, the - armor early game is huge

                                          6_din_49

                                            ^Did you read 6.81 notes? Now if you have the aura leveled, you're useful while dead too! At level 7 when everyone has ~80 damage, they get -20 dmg aura on the hero that kills you.

                                            This comment was edited
                                            Kryptnyt

                                              Only until you respawn, meaning that in the early game it's still going to mean pretty much jack shit

                                              DoubleR

                                                In most cases it's a good idea to max stun and then wave because the reduced armor will help out more than the extra damage that vengeance aura gives

                                                Born

                                                  unless in total push out strat.

                                                  otherwise if you are in doubt you can see what any competitive support player is doing with venge.

                                                  Redcooler

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