General Discussion

General DiscussionWhy are people so bad

Why are people so bad in General Discussion
Yoichi Isagi | Blue Lock

    Ok. After reading http://dotabuff.com/blog/2014-03-02-master-of-the-ui--part-2?page=1#comment-146335 I found it really good. Especially the turn radius part. I was finding it harder and harder to juke and escape nowadays compared to dota 1. Also forcing you to really just bee-line & phase boots chasing.

    Anyways I would like to say add more stuff to it. Say, monitor refresh rate/response time, human reaction time, mouse polling rate, server ping.

    Anyways here's my estimate:

    Typical monitor input lag: 5 ms to 30 ms
    Typical monitor refresh rate: 60 Hz (16.7 ms per screen redraw)
    Human response time* (from light hitting eye to hand movement): 225ms +/-50
    mouse polling (125 to 1000): 1-7ms
    Server ping: 50-130ms (90 average)

    5+16.7+250+1+90= 338ms or 1/3 second.

    Reduction:
    Gaming mouse vs. stanard mouse 1-7ms reduction
    asus 144hz vs. 60hz LCD: -6 to 26ms
    Playing only on local servers: 25-50ms
    not being tired or drunk: 50-300ms

    In conclusion 144hz & gaming mouse help at most 32ms. The biggest improvement is improving reaction time or gettting rest as well as playing on local servers.

    further reads:

    http://www.anandtech.com/show/2803

    practice your reaction time:
    http://www.mathsisfun.com/games/reaction-time.html

    some monitor input times:
    http://www.tftcentral.co.uk/reviews/asus_vg278he.htm
    http://www.humanbenchmark.com/tests/reactiontime/

    FlipFlop

      no TLDR? :(

      djgandy

        I wouldn't say Dota is a reaction time game, more a decision making game. People make the wrong decisions. Last hitting relies on timing and even with a large ping (providing it is not too variable) you can account for that.

        salt enjoyer

          Reaction time does affect a game with the same impact as decision making.

          djgandy

            I'd disagree that it has a big impact. The difference between the best and worst players is not their 'twitch' reaction times but their strategy and game knowledge. Dota is nothing like a first person shooter where reaction times are way more important. Everything in dota is massively delayed anyway, cast times animations etc, a few milliseconds is rarely important in a pub game. Bad players are bad because they don't react at all because they don't know what to react to.

            Wave

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              congratulations, you're doing a good job

              salt enjoyer

                Probably the difference between a carry and a support player maybe.

                Lets take a game yesterday that was played.

                >Nyx goes on dazzle with ult and drops him to about 100 hp
                >I see that and get an instant hex and we take him down
                >Dazzle then proceeds to heal/Shallow grave our carry conceding kill and a rax

                That right there was reaction time not decision making.

                Decision making is in play as to when to fight and where.
                Reaction time is what makes the that team fight go in your favor as they work hand in hand with each other and both are as equally important as the other.

                Zenoth

                  Hey, wave is back. How many calibration matches ya got now?

                  OT - good reaction time can be as game deciding as anything else. Stopping that game-changing five man rp, timing a perfect sleight-chains combo on an out - of - position am - all these plays are based on reaction time and have the potential to turn the game.

                  Wave

                    i got 5.2k after my recalibration

                    Yoichi Isagi | Blue Lock

                      Welcome back Wave! nice snicking on dem volvo MM bugz!

                      Wave

                        what mm bug?

                        Fakovnik

                          ahha, oh boy, again this +- 1ms from monitor input...
                          totally irrelevant :D