There's no way to comment without knowing the enemy picks
And I don't see this team holding a strong 5 man push strat with Pugna Furion Tinker
Usually you want to have a team that is all aimed at a particular way to win the game.
This team has some late-game, some teamfight, some ganking power. It's not clear how you are going to win the game. You won't win by pushing or by split pushing. You can win super late game when void is very farmed, but you don't have a good way of stopping split push to delay the game long enough to get void farmed. Enigma and disruptor and not strong defensive supports, it will be hard to protect void well enough to get him the farm he needs. Batrider, Engima, Void and Tusk all require a fair amount of farm to be relevant. That is too much for this team to be able to get its core items in time to fight. Tusk + Bat are good at ganking and initiating... but your team doesn't want to gank or fight early.
Overall this draft is going to be hard to execute and easy to defeat with a split pushing lineup that switches to a very strong 5 man push whenever blackhole is down. A team with early pushing power will run you over before bat and enigma can get the items you need and before void had any farm.
Disruptor and Faceless Void is pretty much the weakest dual lane you can ever have. Offlane Tusk sucks dick. And mid Batrider isn't that strong anymore. Just because of this terrible laning this strat won't work in any logical game.
You could improve it with offlane bat and put Tusk mid. He can play it like a dragonknight.
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Supports - Disruptor, Enigma
Carry - Faceless Void
Mid - Batrider
Offlane - Tusk
General thought - everyone has an opportunity to initiate AND disable opponent's heroes, otherwise there are abilities to reposition enemy and getting fast pickoff kills.
If you throw shit at me, tell why.