TelekinesisQ
Telekinesis

ABILITY:Unit Target

AFFECTS:Enemy Units

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Strong Dispels Only

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.

When the unit lands, it isn't affected by the area of effect stun.

The farthest you can throw an enemy is 375.

LIFT DURATION: 0.8 / 1.2 / 1.6 / 2.0
STUN DURATION: 1.2 / 1.4 / 1.6 / 1.8
IMPACT RADIUS: 325
MAX THROW DISTANCE: 375
CAST POINT 0.1s
28 / 26 / 24 / 22
125
Even the Grandest Magus may use his powers for enjoyment.
Fade BoltW
Fade Bolt

ABILITY:Unit Target

AFFECTS:Enemy Units

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Yes

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

DAMAGE: 100 / 175 / 250 / 325
JUMP REDUCTION: 7%
DAMAGE REDUCTION: 14% / 21% / 28% / 35%
DEBUFF DURATION: 10
CAST POINT 0.1s
16 / 14 / 12 / 10
120 / 130 / 140 / 150
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Arcane Supremacy
Arcane Supremacy

ABILITY:Passive

Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

CAST RANGE: 100 / 150 / 200 / 250
SPELL AMP: 14% / 18% / 22% / 26%
Not every magus can be a Grand Magus...
Spell StealR
Spell Steal

ABILITY:Unit Target

AFFECTS:Enemy Heroes

PIERCES SPELL IMMUNITY:Yes

DISPELLABLE:Cannot be dispelled

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

Cannot steal item abilities.

DURATION: 180 / 240 / 300
SCEPTER COOLDOWN: 6 / 4 / 2
STOLEN DEBUFF AMP: 10% / 20% / 30%
CAST POINT 0.1s
20 / 15 / 10
25
...but even their lesser magics can be a source of much utility.
Telekinesis Land
Telekinesis Land

ABILITY:Point Target

Chooses the location the target will land when Telekinesis finishes.

Telekinesis Land
Telekinesis Land

ABILITY:Point Target

Chooses the location you will land when Telekinesis finishes.

Last Updated

Hero Talents
Talent Tree
+40% Spell Amp For Stolen Spells
25
-12s Telekinesis Cooldown
+240 Telekinesis Land Distance
20
-4s Fade Bolt Cooldown
+0.6s Telekinesis Lift Duration
15
-25% Stolen Spells Cooldown
-10% Fade Bolt Damage Reduction
10
+175 Telekinesis Landing Damage
Hero Attributes
StrengthAgilityIntelligence
21 +2.023 +2.525 +3.1
Movement speed290
Sight range1800/800
Armor3.22
Base attack time1.7
Damage49 - 55
Attack point0.4