Inner VitalityQ
Inner Vitality

ABILITY:Unit Target

AFFECTS:Allied Heroes

DISPELLABLE:Yes

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 35%, it will heal faster. Lasts 16 seconds.

The HP percentage is checked every second and the regeneration adjusted accordingly.

Can be cast on Spell Immune units.

HEALTH REGEN: 12
BONUS FROM ATTRIBUTE: 6% / 8% / 10% / 12%
BONUS WHEN HURT: 22% / 30% / 38% / 46%
CAST POINT 0.3s
Cooldown icon22 / 18 / 14 / 10
Mana icon140 / 150 / 160 / 170
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.
Burning SpearW
Burning Spear

ABILITY:Auto-Cast, Unit Target

AFFECTS:Enemy Units

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Cannot be dispelled

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.

Burning Spear stacks additively when used multiple times on one target. There is no cap.

Huskar cannot kill himself with this skill.

HEALTH COST: 15
BURN DAMAGE: 5 / 10 / 15 / 20
CAST POINT 0s
Cooldown icon0
Mana icon0
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood
Berserker's Blood

ABILITY:Passive

Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.

Maximum bonus is achieved when Huskar has strictly less than 10% of his maximum HP.

Bonuses are provided linearly, no bonus at 100% HP and full bonus at 10% HP.

MAX ATTACK SPEED: 220 / 260 / 300 / 340
MAX MAGIC RESISTANCE: 20% / 30% / 40% / 50%
HP FOR MAX BONUS: 10%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Life BreakR
Life Break

ABILITY:Unit Target

AFFECTS:Enemy Units

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:Yes

DISPELLABLE:Yes

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune.

DISPEL TYPE: Basic Dispel

Upgradable by Aghanim's Scepter.

Aghanim Upgrade: Increases damage dealt, reduces cooldown.

If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.

Slow works on Spell Immune units.

Life Break cannot be disjointed.

DAMAGE DEALT: 34% / 38% / 42%
DAMAGE TAKEN: 34% / 38% / 42%
MOVEMENT SLOW: -40% / -50% / -60%
SLOW DURATION: 4 / 5 / 6
SCEPTER DAMAGE DEALT: 65%
SCEPTER COOLDOWN: 4.0
CAST POINT 0.3s
Cooldown icon12
Mana icon0
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Last Updated

Hero Talents
Talent Tree
Burning Spears Pure Damage
25
+150 Attack Range
+400 Life Break Cast Range
20
+15 Strength
15% Lifesteal
15
+10 Burning Spears DPS
+20 Damage
10
+225 Health
Hero Attributes
StrengthAgilityIntelligence
21 +2.715 +1.418 +1.5
Movement speed290
Sight range1800/800
Armor0.1
Base attack time1.6
Damage40 - 45
Attack point0.4