if you want to get better as a player get out of the mindset of "maining" a hero. if you can only play 1 hero well you will have games that you singlehandedly lose because of your hero pool. you only have 300 games so at this point you're still learning - you shouldn't expect to have a wide hero pool at this point.
getting out of this comfort zone will mean you lose games on the way to becoming better than you are currently but that can't be helped. like learning any new skill you'll start off being bad at it but that's just part of the learning process.
as for finding new heroes to play just find ones that you like and have a few in each role (carry / mid / offlane / support) so that you don't instantly lose your team a game because you don't know how to play a role.
Bara
Spam him
Orb of venom,Stout Shield,3x tango starting items
Get treads,vessel and sb/bkb later on
Just charge at people
I mostly just default because i seriously doubt anyone is gonna complain about me maining support. Everyone wants to be the hero after all.
I looked at your stats you seem really new, I would suggest playing Lion and getting good with that since it's easy to use and has powerful disables which means more kills for you and your carry in the early game. You play shaman which is fine but he's shackles and ultimate require a lot of knowledge about other heroes to know how to use properly. Lion's disable and ultimate is simply a click of a button.
its fine to focus on a role but it's not fine to only limit yourself to one hero as heroes are always subject to balance changes, so if the only hero you can play is incredibly bad in the current meta (e.g. timbersaw) and you play nothing else, before the game even starts you're putting you and your team in a losing situation.
most games do have the core roles contested rather than support but there are a few games where no one wants to play mid / carry / et cetera so some experience in all the roles is helpful in those cases. also playing other roles helps you gain an understanding of how to support those roles.
e.g. you understand lane matchups better so you know when you can leave your core unattended to help somewhere else or you understand that he needs to be 100% babysat for the next 10 minutes else he's going to die solo.
not to insult you, but I'd suggest following guides over trying to make your own builds, because tranquils + vlads + aether lens is not a good dark willow build. once you have a better understanding of the game then you can figure out when to build situational items. urn (and it's upgrade, spirit vessel) or eul's scepter are common first items on dark willow.
urn (and spirit vessel) gives you sustain and also extra damage to help you continue getting solo kills, plus some all-round stats.
eul's active is both useful defensively, e.g. if you are silenced or you have already used shadow realm, and offensively - you can use it to either set up into bramble maze, or use cursed crown first and prevent the enemy doing anything during the delay, preventing an enemy doing anything for almost 6 seconds is a lot of time to do things like escape, let your teammates catch up, or just keep them out of a fight.
plus the stats are useful - euls gives 5 mana regen which is a lot for an item of it's cost. other items either give less mana regen (e.g. aether lens or meteor hammer give +3) or cost more for the same mana regen (orchid is 4k gold, linkens is 5k gold, lotus is 4k and gives less).
I guarantee you'd have a much easier time winning games if you build these items every game than vlads + aether lens every game.
if you're looking for greedier supports that can win games alone (since that's what dark willow can do), warlock, riki, shadow shaman, skywrath mage are some examples. warlock can singlehandedly turn teamfights and then push with his golems, shadow shaman can take barracks or even base race alone with just his serpent wards, and skywrath and riki can solo kill enemy cores if they have the items to do so, and being able to kill heroes with several times your networth is a big deal. skywrath typically needs atos and riki a diffusal blade but even before that can apply a lot of pressure in lanes.
I tried warlock and i gotta be honest....i've never felt more miserable playing a game then i did with him. Seriously i hate his kit. And the reason i build aether lens so much is because of how safe it keeps me. I know that people LOVE to just blindly dive and over extend just to kill me. So being so effective from so far away makes the item rather appealing.
Aether lens is more a result of me knowing how people who playhyper aggressive types like Phantom assassin, blood seeker and other instagib heroes operate.
I'll give skywrath a try though, and i never considered riki a support type though.
anything sounds good when you only list the positives. dw doesn't need aether lens, as most of her skills either have good cast range (bramble maze and terrorize) or aren't affected by it (shadow realm and bedlam).
I could make radiance sound good on riki because you can use it to push out lanes undetected, it gives damage for your ultimate, and in teamfights if the opponent don't have detection you can burn all the enemy heroes doing massive aoe damage.
by getting it you are forgoing a different item that could have done more at your current time. every player does have a different playstyle but some playstyles are just more effective than others to put it bluntly.
the downsides is that it doesn't increase your damage to help you solo kill people and doesn't provide much utility as it doesn't allow you to do something you can't already do, since as i said before, your spells don't need it. also if you do get jumped on, this item does nothing.
versus PA you can just shadow realm + TP out, same with bloodseeker. or you decide to turn with shadow realm + bedlam and you kite them with your 3 disables. cast range does not stop them running at you or help you get away. blink dagger is a better alternative for the situation you are describing
blink also lets you kite but also gives you an escape (as shadow realm can be used to let your blink come off cooldown) where aether does not and also lets you reposition for bedlam which aether also does not help with.
if you are playing windrunner as a core you cannot win games purely from spamming powershot from long range. it just doesn't do enough. you need to get into range to use your focus fire. I get that you want to avoid dying but sometimes it's okay to die as long as you actually do something before you die.
you are not going to have games where you always have perfect fights that 5 man wipe the enemy team with 0 deaths. someone has to die / take damage so that another teammate is not being focused instead. that's why the offlane meta has tanky heroes buying items that make their team tankier (greaves / pipe / crimson guard / vlads). even if they die they get their spells/items off and give their teammates free reign in fights because they aren't the ones being focused.
I'd rather die but have my team come out on top than lose a fight and not die, because anyone can do that. I could do that by sitting in fountain afk.
I played league because a friend did and though I wasn't that good at it, I still realised the games play very differently, so you can't apply concepts that work in league to dota just because at the very base level the games are similar (3 lanes, towers in the lanes, kill the enemy base).
most items are just stat-sticks that boost your mana, hp/survivability or damage and your hero mostly does the same thing just with bigger numbers which isn't the same in dota. item builds can significantly change how your hero functions. there is a lot more utility in dota. yes there are things like zhonyas or banshees veil or protobelt but they don't compare to their dota equivalents (euls / linkens / force staff) as they can only be used on yourself and not on teammates, and I don't think I've ever been told to buy a protobelt for defensive purposes (the solution being to just tank up with hp/armour instead) while force staff is one of the most common defensive items in the game.
while there are some heroes in dota that can scale late game only off magic damage (e.g. leshrac, skywrath, lion, tinker to name a few), they are fewer than league and only because of the way their abilities work, rather than because there is an abundance of items that give ability power. league you can play a mage/spellcaster and be effective just buying items that affect your qwer abilities, but the same does not apply to dota. magic damage tends to have fixed values which makes it strong early and fall off late. unless those numbers were already high to begin with, you can't just go aether lens + kaya on every int hero.
in dota there is only kaya and its upgrades and the damage increase isn't even comparable to something like deathcap in league. buying intelligence purely for the spell amp (15 int = +1% spell damage) is not a realistic way to increase your spell damage.
chen, rubick, oracle, earth spirit. imo "maining" dark willow is not worth it. if you can, go for those heroes instead
Dark Willow is definitely more underwhelming now as opposed to before. My 70 winrate turned into 66 :(
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If you look at my stats Dark Willow is the one character in the game i'm confident in my ability to perform well with consistently as i know if i can't win with her i can at least buy time and i know how to slip away with her.
As compared to other characters where i keep losing....badly. Even so i still wanna diversify my play pool, so what other suggestions would work?