so funny that a team that fed 30 kills can comeback when they kill enemy supports for just 5 times
It's more about the space created once you kill a hero.
1. Hero cannot farm / get exp
2. Hero cannot join next fight without wasting buyback
3. You can push towers
4. You can force fight
5. You can take roshan
6. You can gain map control
7. You can say ez mid in all chat
Yes the gold from kills is nice but the main thing is the SPACE CREATED, it allows you to either build an advantage, enhance an advantage, or come back from a disadvantage.
1073's post is correct.
Death is acceptable if objective is accomplished. I'll die if I can take a rax solo with it. I'll die if that helps my team secure Roshan. I'll die if that stalls them long enough for our team to rat. I'll gladly trade my life for all their cores.
Dying is bad when nothing is accomplished or the initiative is thrown to the enemy. Comeback gold isn't the whole story because late-game, most teams are strong enough at pushing that 1 lost teamfights = rax and 2 lost teamfights in a row = game.
It's more about the space created once you kill a hero.1. Hero cannot farm / get exp
2. Hero cannot join next fight without wasting buyback
3. You can push towers
4. You can force fight
5. You can take roshan
6. You can gain map control
7. You can say ez mid in all chatYes the gold from kills is nice but the main thing is the SPACE CREATED, it allows you to either build an advantage, enhance an advantage, or come back from a disadvantage.
exploitation of said advantage is what separates normal skill and the other 2 brackets. Pretty sure you could rate games to their brackets based on hero kill advantage wasted.
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Is this the current meta right now? deaths are crucial dat it it can lead to comeback gold or rolfstomps?
thoughts pls