Blackhole, reverse polarity.
Though they don't have the "game losing" side, so nevermind.
flaming lasso. either you grip both cores with aghs and shred them apart or you die before you could kidnap them. i've won and lost some games like this already
Um... Well the most Game Winning AND Game Losing spell I would have to say is Nether Swap. You can Nether Swap and grab a tasty core to start the fight OR you can nether swap a f'in Enigma into your 4 holed together team and kill everyone.
black hole hands down has to be the most game changing ultimate. I suppose you could apply the same logic to other massive AOE disables but black hole seems to be the strongest. Man I need to start playing enigma...anyone ever offlane with him? Is jungle still viable on a 4 support?
Tornado
Its a really good initiation spell with little risk
But at the same thing it can screw up your teammate combo real quick
For the game winner and game losing one prob chronosphere, banish spells (sd disruption, od)
For the pure game changer would be the big teamfight ults e.g. ravage, blackhole, RP, ET ult, also if there id enough followup then vacuum
given this criteria
if you execute it nicely it will make you win the game or comeback from losing.But if executed poorly will make you lose the game or make the enemy capable of comeback.
Tidebringer
I lost/won hundreds of games by bad/genius relocate - sometimes bad-genius move is very close to each other.I did kill my carry by relocating many times in these hundreds of games but also win games.I think relocate is most "responsible" spell in the game.
Chronosphere and song of the siren are probably the ones that can cost your team the game the most
Chronosphere by a large margin; way easier to mess up, and even more impactful than Song of Siren.
If I had a dime for every time someone tornadoed two or three heroes that were called and eating Axe spins.
Wall of Replica can be so underwhelming of you overestimated your opponent’s farm. Or too early in the midgame. Younand the weak ass illusions will just be stuck between all the enemy heroes
chrono is a double edge spell ..... cast well, a fat void can wipe enemy, beside his team is helping tho ...
cast bad and youre done: let me example ... i was playing void the other day, there was sf with aghs and bkb and blink, he jumped on us, activated bkb and was casting ult, as there was no cancelling spell that pierces bkb among us, i panicked and cast chrono but i was late for 0.00001 sec and requiem was alrdy on way, i trapped 4 of my mates and we got hit by 1.5X requiem and ez rampge for sf :D anyway we managed to win the game ...
Relocate, very game changing when u can save an ally, game changing too if you use it to teleport your core into the enemy fountain ;). An example of a double-edged spell
Guardian Angel - Teamfight turnaround
Global silence - hardest spell to execute correctly IMO
Disruption/Shallowgrave/false promise - Turns a lost fight into a won fight
Song of the siren - Hands down, the strongest spell in the game in the correct environment (sleep heros and take a rax, nullify enemy initations)
i'd put winters curse on top because it has alot of utility.
simply cancel a tp
save yourself
save a teammate
setup a fight
reset a fight
turn a fight
fight a fight
fight a turn
turnup a set
wait what
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Spell that, if you execute it nicely it will make you win the game or comeback from losing. But if executed poorly will make you lose the game or make the enemy capable of comeback.
I think its either song of siren or winter curse. What are the others