probably multiplicatively, I doubt they would let it add up to over 100 because that does not even make sense
Why would you stack accuracy?
It isnt worth the value anyeay, i rather hit hard and miss some than land every hit but not do much damage
^ it would change everything
@rpq but miss chance stacks additively, which makes me question how accuracy really works.
@rpq but miss chance stacks additively, which makes me question how accuracy really works.
No, it doesn't, it stacks additively WITH EVASION (well not exactly additively, but there are far less diminishing returns, that's the point). If you have 50% miss and 50% more miss from another source that's 75% miss, not 100%.
no, it doesnt stack additively with evasion. Evasion stacks multiplicatively. Also i didnt say anything about evasion, I'm talking about "Miss chance" like riki smoke, troll whirling axe, radiance which gives "miss chance" instead of "evasion". And miss chance stacks additively while evasion stacks multiplicatively
Oh I just realized it is truly additive, capping out (obviously) at 100%.
That's interesting. But kind of stupid. I wonder how accuracy works then, I still doubt it is additive tho.
You can literally test this in a lobby, take a solar crest and MKB, try 100 attacks, if you miss even one, then it is not additive (or accuracy caps out at 90 or some shit).
It's multiplicative I'm pretty sure.
Hit chance = 1 - [(1 - accuracy from source 1) x (1 - accuracy from source 2)] = 1 - Πn (1 - accuracyn)
^it sounds like it should be but anyone with a test client can test it
any takers? Get MKB and solar crest on the dummy, see if you miss an attack.
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do Accuracy items stack additively or multiplicatively?