General Discussion

General Discussionmmr devaluing?

mmr devaluing? in General Discussion
casual gamer

    is x mmr worth less now than it was before?

    aka 4k now = 3k before?

    does the constant introduction of accounts that calibrate high and then get sold and tank 4.9k -> 1k inflate mmr?

    kr

      yes, 6k is the 4k of when ranked started

      не говори по РУ

        6k NA = 3k EU anyway

        Na`Vi.Miracle-

          When leaderboard first came out you needed mid 5k to get on iirc
          Now you need 6.1k to get on leaderboards
          I think the inflation mostly just happens at the top though
          Like 9k=7k, 4.5k=4k, 3k=3k

          TripleSteal-

            a 4k player of today is slightly better than a 4k player of 2 years ago, but there are relatively more people who are more skilled than him.

            Relentless

              sub 1k up to 4k MMR are almost the same as several years ago (99% of players)

              But because there are far more players overall (total population is 20x larger than 5 years ago) there are vastly more players who are better than a certain level (4k, 5k, 6k). The percentages have not changed but the absolute number of players at a given MMR have gone way up.

              Years ago when the total population was much smaller, there were not enough players to fill out the very top MMR levels. No one could get to 7k because you have to beat a lot of 6k players to do it and there were not enough of them around. You can see a sample of the distribution from the leaderboards. For a 9k player to exist there must be 10x as many 8k players, 100x as many 7k players, 1000x as many 6k players (rough estimate).

              Also it takes a long time for an account to gain that much MMR. A new account, played by Miracle, would have to calibrate first requiring 100 games then start at 5k and require a minimum of 188 games at 85% winrate to reach 9k MMR. That's 288 games. He would have to play 10 games a day for an entire month to do it. The point is the top MMR distribution develops slowly farming up the lower players MMR a little at a time.

              The reason new accounts calibrating high and getting sold does not inflate MMR is that there are far too few of them to matter against the tens of millions of accounts. For every one new account someone creates at 5k and sells to a bad player, there are 1000 new accounts that start at 2.2k MMR and grow. If 1000 new accounts gain even 5 MMR on average, they cancel out the loss of 5,000 MMR to purchased accounts. So overall there is actually a little bit of MMR deflation. The skill level at 3k, 4k, 5k is slightly better now than it was years ago.

              This comment was edited
              Celine

                Agreed with relentless