I dont know but the avalanche + toss allows you to set during clash more 'effectively'.
About avalanche:
If a unit is affected by Toss, it takes double damage (50/90/130/150) per instance from Avalanche.
About the toss:
The tossed unit takes 20% more damage (before reductions) from Toss. Grow increases this to 35%/50/65% (Aghs 50%/65%/80%).
Grow Level 0: 90/180/270/360 damage.
Grow Level 1: 101.25/202.50/303.75/405 (Aghs 112.50/225.00/337.50/450) damage.
Grow Level 2: 112.50/225.00/337.50/450 (Aghs 123.75/247.50/371.25/495) damage.
Grow Level 3: 123.75/247.50/371.25/495 (Aghs 135/270/405/540) damage.
Avalanche + Toss is the better option if you ask me.
I'm just talking about strictly in terms of overall dmg. Don't really understand what u said at all.
I tried Avalanche + toss and it deals more dmg than toss + Avalanche
Avalanche has slight delay when u cast it that might be why. If u cast Avalanche then toss they pretty much going at same time .
Aheem. To answer your question.
Both deal the same exact damage.
The total damage output depends on how many avalanche hit during the toss.
If you perfectly hit all the avalanche during the toss duration and you toss the enemy unit not your unit, the maximum damage is (before reduction)
Avalanche LV4:
150 damage in 4 instances.
Total damage: 600 damage.
Toss LV4 with Growth LV3 w/o Aghs:
495 damage
600 + 495 = 1095 damage before reduction.
Both execution of skills deals the same damage: be it ava toss or toss ava. The amount damage depend on the Avalanche hit during the Toss duration.
If you use avalanche, they take AVALANCHE DAMAGE..
RIGHT?
then you TOSS them, OUT OF THE AVALANCHE, BACK INTO THE AVALANCHE, so they take AVALANCHE > TOSS> AVALANCHE
(if i am not mistaken)
Last year we had already a thread about it, the result was that it doesn't matter what you use first but if you Toss first you have to cast Avalanche asap
The best combo USED to be Avalanche then Toss; this would allow for part of the Avalanche delay to happen before you cast Toss.
As of 6.83 both ways are equal because the tossed units are airborne longer
it's because in wc3 when you tossed something it became a ''flying unit'' which take more damage, they just kept the mechanic.
so in dota 2 if a unit is affected by toss, it takes double damage (50/90/130/150) per instance from Avalanche.
If you cast your spells fast enough the order doesn't matter. However, Avalanche isn't instant and it's possible that enemy uses Blink, BKB, Eul, etc.
Avalanche works in ticks, so when you trown you oponent in the air with toss after avalanche the tick doubles, for units in the air + unit in the ground.
its like you are flying and on the ground at the same time
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Why Avalanche + toss gives u more dmg than toss + Avalanche?
Don't understand how this interaction works.