I usually max chiling touch first because it will make you hit hard early on. This is also because at later stage this spell can hamper your DPS carry so better max it early on for maximum effect. Plus 80 damage is kinda matters in laning phase. After that i go cold feet and then ice vortex. Ice vortex maxed out last because i usually only use it mainly for scouting purpose and higher lvl of it increased it's mana cost.
completely situational to the game.
But always go touch first for lvl 1 fights and harass.
I personally think that vortex is the way to go, assuming you have a shaker or something that can benefit from it
I d say the best way is to get 1 point in each and then max 2 ->1 -> 3 cuz 30% slow + 30% inc magic dmg is sick
@Minerva
yeah i think i used to max touch too way back when i still played this hero but im not so sure now because Q and W scales better i think...
if you don't skill chilling touch early and I see that you're getting a report and flamed the rest of the game. If you don't skill it level 1 you better have a fucking good excuse
It changes a lot depending on the games. Usually Cold Feet is the best spell to max out first since it scales with Cooldown, Damage, Cast Range and Stun Duration. If your lane partner has a stun or setup this spell will help you get easy kills. The increased range also lets you help out without risking your life.
If you're in a triplane or with a ranged carry that's harassing a lot via right clicks then its better to max Chilling touch first. If youre maxing Cold feet you should still get a value point in this at 1 or 2.
Ice Vortex is usually the skill maxed last since it doesn't scale amazingly and the radius is pretty small. You should always have a value point in it by level 4 because its great for vision.
AA is one of the best level 1 teamfighters due to chilling touch. If your team is going for a rune then skill this and cast it on your entire team. It increases your teams damage output massively at level 1. If your team doesn't go for a rune and you're going to be with a melee core in lane then you can skill Cold Feet instead, especially if he has a stun. In early fights and ganks remember to cast this on as many heroes as possible. The damage it provides your team far outweighs the attack slow and this skill wins fights even if you only have a single point in it.
Always get Ult when available (Obviously).
TL:DR:
In Dual lane with Melee core or short ranged hero skill 4-1-1-1
In tri-lane or with long-ranged core skill 1-1-4-1
by level 11 you should always be 4-1-4-2
Start with 1 point in Chilling Touch then aim for 4-1-1-1 at level 7.
Cold Feet is one of the most overpowered skills support can dream for. It has 7 (!) seconds cooldown and stuns a target for 3.5 (!!!) seconds if it doesn't move away. This skill is sooooooo gooooood...
^^read only tldr, but its just wrong.
^this is the most situational build out of all the existing skillbuilds for this hero. ur q is the shittiest spell in general scenario.
^We talk about a skill with 7 (!) seconds cooldown that forces enemy heroes to move instead of doing whatever they do now or they will stunned for 3.5 (!!!) seconds. And you say that it's "shittiest spell"? You clearly lost your mind. Go get some rest, please.
coldfeet max is something u do in about half the games but its among the most unreliable disables of all time and requires aa to be physically in the fight where he often just dies much like the old maledict on witch doctor. its not practical ata ll and its not reliable.
i max it in situations where i have disable on my team and or minimal magic damage. if i have heroes that have amgic damage or something i max vortex.
http://www.dotabuff.com/matches/2496212740
in games like this where you have axe setup in lane and you have roar and slows galore its quite good to max q. maxing vortex wouldnt have helped that much in this game in general.
^Maxed Cold Feet has very high range so you can spam it and stay safe. Also, this skill really shines at lvl 7. Teamfights at lvl 7 are not so deadly for support (usually).
I understand that it's tempting to go AFK jungling with Midas and simply spam your ult out of there. But is it really what support should do?
@bearcat06111
Yes! Yes! Exactly! This is 5v5 game, not 1v5 or 1v9 (despite the popular opinion here). Just combo your skills with teammates. Whenever you see that your teammates use a stun or root - it's Cold Feet time! Even if it doesn't work - fine! You dealt some damage, and you can try it again 7 (!) seconds later.
are there any other item builds besides boots agh and boots midas agh
and how do i decide whether to buy midas or not
Looking at the 6 most recent AA games at TI6 (Would look at more but its late) I see that 4 of them maxed Cold Feet by 7 and maxed Ice Vortex second getting a value point in Chilling Touch at lvls 1-3. The other two maxed Ice vortex by 7 and 8 respectively and maxed out Cold feet second getting a value point in Chilling Touch early on. The two games where Ice Vortex was maxed first both had a Mirana plus 1-2 more heavy magic damage nukers. So the build seems to be 4-1-1-1 in general by 7 and then 4-4-1-1 by 10. If the team has high nukes its 1-4-1-1 into 4-4-1-1. I see most pro players opt to skill stats instead of the remaining points in Chilling touch.
I stand corrected about maxing Vortex last. But It seems that Cold feet maxed first is still the preferred build unless your team has massive nuke damage. I should mention though that all of those games had at least 2 other abilities that could set up the cold feet stun so it is probably not worth maxing it if your team has no other stuns to combo with it.
never max e ever it serves no purpose outside of vll 1 rune fight and the trilane and scales terribly
u dont seem to have much of a clue as to how aa works soultrap as just because ur not in the front of a fight doesnt mean ur afk jungling. u can sit in the back and spam vortexes and ur ult a lot more safely and vortex does a lot more depending on your lineup.
q max is generally better right now but u dont seem to have a clue when to prefer one or the other.
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i dont get which skill you should prioritize at all, cold feet doesnt seem to do much unless it has a setup in which case it would make sense to max it, idk if lv 1/2 vortex is enough to proc it. maxing vortex seems fine too because it scales decently outside of the manacost. and chilling touch... what's the utility of this spell lol