General Discussion

General DiscussionHow would you design 6.85?

How would you design 6.85? in General Discussion
Unmute me .

    Bloodseeker : Cap movement speed to 700.
    Thirst is activated if the heroes are below 75% hp.
    Ult duration scaled.

    Leshrac : increase manacost of lightning 120 dmg at all levels. 70/120/180/240 and slow 50%/60%/70%/75%
    Ult now requires 40 more mana every 5 secs after activation with a reset of 15 secs

    Na`Vi.Miracle-

      Lesh: Ult deals no damage until 1 second after cast. Raise mana cost on lightning
      BS: Healing from 25% to 10,20,30,40 percent
      Techies: Suicide manacost up to 175, movespeed up to 280, land mines no longer block camps
      SF: Raze mana cost from 75 to 85

      Abaddon: Ult can now be activated through silence or hex

      Von Darkmoor

        Heroes.
        * Axe remove the ultimate cooldown reset and make Taunt increase enemy attackspeed.
        * Luna increase bounces and increase Str Gain, reduce aura damage slightly.
        * Tinker reduce Marsh damage and increase duration, make the Agha upgrade so laser bounces even more and reduce misschance to 50%-75% something.
        * Bounty Hunter make Jinada a critical again.
        * Lich make Chain Frost reduce movespeed by 30-60%.
        * Phoenix increase hits taken to kill to 8, 10, 12.
        * Warlock increase Fatal bond damage share to 20%/25%/30%/35% increase Golem stun duration to 2/2,5/3/(3,5* aghs)
        * Omniknight increase aura slow.
        * Whisp Remove the Link slow and add a mini bash to the Spirits (0,05-0,1 sec)
        * Clockwork increase Str gain.
        * Kunka increase basehp and increase Str gain by a lot and increase int gain slightly reduce cooldown on the lower levels of Tidebringer.
        * Oracle rework completly, (think to back in the old days with staff / global and that shit.)
        * Harbringer increased basedamage slightly, increase STR gain slightly, make Essence aura prock on activate items, change Aghanim to the opposite order thus resulting in Astra imprison first and the damage and then the mana loss.
        * Enigma make ultimate affect Wards, Siegecreeps, Increase aoe to 500 and Increase damage by 5/10/15 (might be too much but increase cast range to 375.)
        * Bane change ultimate to allways give truesight on everything its cast upon, with aghanims make the Sleep effect act like Lotus Orb but instead thus making the ultimate not canceld and enemy asleep if the cast single target stun etc.
        * Necrrophos Increase basedamage, Increase Sadist hp gain to 9/14/20,28, Decrease manacost of Deathpulse to 105/.
        * Juggernaut increase baseattack (slowerattackspeed), Increase AGI gain, make Omnislash ignore creepheros (exept Pandas)/ancients/roshan and add back the ministun.
        * Earthspirit reworked completly. (Enable him for captainmode after).
        * Jakiro reduce stuns animation/casttime, increase ultimate damage slightly.
        * Doom revert the agha passive nerf, increase armor by 1-2, increase int gain slightly.
        * Riki revet the rework completely.
        * Elder Titan buff Astral spirits damage by a lot more like slightly below the old damage.
        * Clinkz remove Stygian working with the orb.
        * Naga Siren remove the nuke and add back the good old critcal (this will nerf split farm and lane presence and make her more battle carry than split carry shit.
        * Lycan make ultimate give unitwalking for only him for all units it would be too much but only him its fine.
        * Void reduced Timeleap manacost, reduced manacost on Chronosphere or change Aghanim to make it possible for one ally to move and attack freely in Chronosphere could be cool.

        * Skywrath Mage buff something im not sure on what maybe just basehealth and Str gain.
        * Illidan (terrorblade) buff something im not sure here either.
        * Naix buff movespeed buff STR/INT gain by alot, increase cast range on open wounds on all levels.
        * Venomancer Decrease utlimate duration so it deals the damage quicker, make venomous Gale splash out when it hits a hero similar to Winter Wyvern and make it applying a weaker version of the Venomous Gale 30% moveslow, no initial damage, and 50/100/175/225 damage over 15 seconds.

        (YES META F*G SUFFER!!!!!)
        *Broodmother remove cliffwalking from Webs keep the Treewalking/unitwalking, add fade time to the inviss when entering web, increase STR gain.
        * Gyrocopter increased cooldown on Barrage.
        * Storm Spirit remove the possibilty of dodging aoe spells/disables/splash whith ball lightning, slightly reduce vision from Remnant.
        * Shadow Fiend remove dying ultimate, increase base attacktime (slower atkspeed).
        * Queen of nerf change pure damage to magical and add more damage of it.
        * Nerf leshracs by reducing the range on lightning storm and adding more manacost.
        * Bloodseeker change stats gainedand change the ulti to magic then bkb will nerf it.
        * Alchemist add a small hp buff to alch (200, 350, 500)and lower hp reg by some extent.
        * Troll longer duration Battletrance and increased bashchance to 30% and reduce the bonus damage, (bashmonster like the old days).

        Items.
        * EULS reduce duration to 1 sec, reduce manacost to 100-125?
        * Diffucial increase manaburn to 30/40 increase INT to 10,/15.
        * Guardian Greaves reduce recipe cost to 1100.
        * Crimson Guard reduce recipe cost to 600.
        * Lotus Orb reduce recipe cost to 500-600.
        * Hand Of Midas either reduce cooldown to 80-90 or increase gold gained (only gold) to 215-230.
        * Ghost Scepter reduce cost to 1350.

        Andy

          I just want lycan buffs

          Totentanz to The King: M ...

            @matrice what geminate change are you talking about?

            [Lk].Zano

              The wiki says that before, geminate would only proc once the initial attack hit it's target, and now the second attack procs 0.25 secs after the first, regardless of whether it hit or not.

              Totentanz to The King: M ...

                This isn't always a bad thing though, most of the time a good thing actually because the missile speed is so slow sometimes it lets people survive.

                [Lk].Zano

                  Personally, I'd like it if Geminate could proc on allied units. If Riki and Slark can use their passives on ther friends, why not Weaver?

                  matrice

                    Well, as a max geminate builder, i really saw the difference.
                    Basically, when you are close range, the old geminate proced earlier, thus reloading faster.
                    When it's mid range (almost max range of weaver ^^), that's basically the same.
                    When it's long range (fleeing target) it just happen all the time in a chase that you are in cd (by like 0.1) when initiating an attack --> no geminate with the change.

                    Overaul the change on geminate made that you lose 1 geminate when attacking people (or 2 if you make a long chase)
                    It's also removing a fluid aspect of the geminate, which was really good with the hero itslef having to move all the time. Now if you want to geminate, you have to wait for it's cd on attack (and waiting for attacking with WEAVER before moving again, it's like a cristal maiden in cd asking to be rape by an antimage)

                    Livin' Real Good

                      You can't Orchid while in Ball lightning with Storm, Techies mines nerfed in some shape or form, QoP Shadow Strike nerfed, TombStone nerfed, BloodSeeker thirst nerfed with the buffs no longer being global, but instead having a 1500 radius, and move speed capped at 522, if both are too much, then only the first nerf.

                      saving private RTZ

                        Disabling items while ball lightning will be a huge nerf as you wont be able to hex,orchid,shiva etc, and the mose important TP

                        Storm is fine where he is right now

                        ๑乛۸乛๑

                          Heros
                          Slark
                          *Dark Pact no longer purges channeling skills.

                          Items
                          Diffusal Blade
                          *Purchasing recipe refills Diffusal Blade charges.

                          This comment was edited
                          Totentanz to The King: M ...

                            I get what you mean. The old version almost always procced a second attack on running guys because of how slow the missile speed is. But the scenario you mentioned is really unlikely to happen anyway.

                            Goim

                              after buyback your team is no longer eligible for killstreak bounty.

                              its a fucking joke you can fight 10vs5 and even get +gold/xp if the other team is in big advantage

                              nerf all hilarious mapjumping shitheroes , so ppl need mapawareness/controll again

                              rework BS - so many heroes got their bonus dmg removed over the years, just to give one hero insane bonusdmg/movespeed in 1 skill? gj - bs is just a fucking joke

                              ah and remove techies.

                              Pale Mannie

                                Why everyone wants to see Bloodseeker nerfed?
                                NERF ANYONE ELSE LIKE TECHIES OR PA!!!

                                And also add Abyssal Underlord(Pit Lord) and Arc Warden

                                Kehittymisavustaja

                                  People who have played dota 1 never want to see warden in the game

                                  BR🧐INI🧐C

                                    Here are my hero changes:
                                    *Earthshaker: Move speed to 300, Aftershock duration to 0.5/0.7/0.9/1.1
                                    *Earth Spirit: Boulder Smash stun duration to 0.5/1/1.5/2
                                    *Bristleback: Turn rate to 0.8 (from 1), base damage reduced by 4
                                    *Doom: LVL ? Death casting time to 0.1 (from 0.3)
                                    *Lycan: Shapeshift transformation time scales to 1.5/1.25/1
                                    *Undying: Decay no longer deals damage on top of Strength steal, Tombstone now treated as a Building instead of Ward (still spell immune tho)
                                    *Legion Commander: Duel cast range to 200
                                    *Anti-Mage: Mana Void cast time to 0.15
                                    *Bounty Hunter: Move speed to 300, Night sight range to 800 (from 1000)
                                    *Bloodseeker: Thirst damage and movespeed only kick in when an enemy goes to 75% HP, Rupture duration scales to 8/9/10
                                    *SF: Move speed to 300, Raze damage scales to 90/160/240/310
                                    *Terrorblade: Either remove him altogether or give him a worthy rehaul
                                    *PA: Coup de Grace hits cannot miss. Actually, just remake her to something less RNG-y, fuck
                                    *Storm Spirit: Static Remnant deals only 50/60/70/80% damage to creeps
                                    *Wind: Shackleshot can be disjointed like any targeted stun, Focus Fire mana cost to 100/150/200
                                    *Lina: Laguna cast range to 500 (from 600)
                                    *Techies: Base armor reduced by 2, Mines deal only half damage when destroyed by enemy or duration expire, Remote Mines sight range reduced to 350, Remote Mines have activation delay again
                                    *QoP: Base AGI to 15 (from 18)
                                    *Leshrac: Move speed to 285, Lightning Storm cast range to 600 and slow duration to 0.2/0.4/0.6/0.8
                                    *Gyrocopter: Rocket Barrage mana cost to 110 (from 90) and has 7s cooldown all levels

                                    Items:
                                    *Solar Crest: Now has 500g recipe, Evasion bonus reduced to 25% (from 30%)
                                    *Glimmer Cape: Attacking or casting a spell during the invisible duration will make you lose invisibility completely (previously it only resets fade time)
                                    *Armlet: Takes only 0.4s to gain HP (From 0.6)
                                    *Blyatstone: Recipe costs 100g more

                                    This comment was edited
                                    p2d

                                      Bloodseeker: Picking this hero automatically destroys the enemy ancient and gives u 10 mmr

                                      Totentanz to The King: M ...

                                        I'm glad you guys aren't balancing the game.

                                        Dire Wolf

                                          TB +100 base hp, remove move speed reduction on meta.

                                          Slardar, remove increase dmg taken on sprint.

                                          BS cap the move speed at something. 575 maybe.

                                          Lesh, increase cd on lightning, reduce range at which it can jump.

                                          Lifestealer increase range on open wounds.