Dark PactQ
Dark Pact

ABILITY:No Target

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.

DISPEL TYPE: Strong Dispel

1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.

Each pulse also removes debuffs from Slark.

You can't kill yourself with this skill.

The pulses stop if Slark dies.

DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
CAST POINT 0.001s
Cooldown icon9 / 8 / 7 / 6
Mana icon60
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
PounceW
Pounce

ABILITY:No Target

DAMAGE TYPE:Magical

PIERCES SPELL IMMUNITY:No

DISPELLABLE:Cannot be dispelled

Slark leaps forward, grabbing the first hero he connects with. That unit is leashed, and can only move a limited distance away from Slark's landing position.

On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.

Spell Immune units cannot be leashed.

Trees will be destroyed around Slark's landing location.

DISTANCE: 700
LEASH DURATION: 2.5 / 2.75 / 3.0 / 3.25
LEASH RADIUS: 400
Cooldown icon20 / 16 / 12 / 8
Mana icon75
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Essence Shift
Essence Shift

ABILITY:Passive

PIERCES SPELL IMMUNITY:Yes

DISPELLABLE:Cannot be dispelled

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Attributes cannot be dropped below 1.

Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.

AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 100
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Shadow DanceR
Shadow Dance

ABILITY:No Target

DISPELLABLE:Cannot be dispelled

When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Upgradable by Aghanim's Scepter.

Aghanim Upgrade: Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it.

If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.

The passive movement and health regeneration bonuses have a 0.5 second activation and deactivation delay.

DURATION: 4.0 / 4.25 / 4.5
BONUS MOVEMENT SPEED: 20% / 35% / 50%
HEALTH GAINED PER SECOND: 5% / 6% / 7%
SCEPTER RADIUS: 425
Cooldown icon80 / 70 / 60
Mana icon120
The hidden Thirteenth is a slippery foe.

Last Updated

Hero Talents
Talent Tree
+80s Essence Shift Duration
25
+1s Shadow Dance Duration
+1s Pounce Leash
20
+150 Dark Pact Damage
20% Lifesteal
15
+30 Attack Speed
+6 Agility
10
+10 Strength
Hero Attributes
StrengthAgilityIntelligence
21 +1.921 +1.716 +1.7
Movement speed300
Sight range1800/1800
Armor2.94
Base attack time1.7
Damage53 - 61
Attack point0.5