General Discussion

General Discussiondota 2 autoexec.cfg files?

dota 2 autoexec.cfg files? in General Discussion
Mokujin

    I never made one, is it any good?
    Can you guys post examples of what you're using, ty.

    This topic was edited
    Born

      Only altered F12345 keys for meepo, nothing else.

      beld

        dota_force_right_click_attack "1" right click deny
        dota_disable_range_finder "0" u get a nice arrow implicating the direction u are coming from and where its going to be
        dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r "0.3"; nice colours
        dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";

        Linda | DotaExchange

          I know i used it mostly to make dota 2 runs on wooden pc, don't know other things, but i can see there are a lot of usages.

          Mokujin

            @Xan, do you mind sharing it?
            @beld78, isn't that like the same as the colourblind mode (refering to 'nice colours')?
            @Linda, you still have the file or?

            This comment was edited
            beld

              no, i tried colourblind mode, my colours only change the minimap to be less dominant. colourblind mode changes hp and mana bars aswell
              also, you can get a netgraph command which shows u the ping all the time which is quite nice
              u can see the colours im using on envys stream, i got those from him

              This comment was edited
              Linda | DotaExchange

                http://steamcommunity.com/app/570/discussions/0/35220315578081548/ - you can find most of them here. Altough my pc is dead, so i cant upload the real cfg, with more then 50 options.

                Pilot

                  I made one because my laptop had FPS issues with running Dota. You can also add things such as net_graph commands/force right click commands, but that's only if dota doesn't remember your console commands from your previous time online. (It usually does so you don't have to worry about that).

                  http://www.garenaworld.com/Thread-Dota-2-Ultimate-Performance-Guide-improve-fps-tweak-settings-boost-graphics

                  PyroManyak

                    //cl_cmdrate "60" //Amount of updates sent to server per second
                    //cl_updaterate "60" //Amount of updates received from server per second
                    //rate "80000" //Total amount of bandwith dota may use
                    //cl_interp "0" //More network stuff below...
                    //cl_interp_ratio "1"
                    //cl_smooth "1"
                    //cl_smoothtime "0.01"
                    //cl_lagcompensation "1"
                    //cl_pred_optimize "2"
                    dota_camera_disable_zoom "1" //Can't zoom camera in
                    dota_disable_range_finder 0 //Shows spells are within casting range of targeted area/target
                    dota_minimap_hero_size 1100 //Changes the size of heroes on the minimap
                    dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap
                    dota_health_hurt_decay_time_max "0" //Fade time on DMG done/received reduced to instant
                    dota_health_hurt_decay_time_min "0"
                    dota_health_hurt_delay "0"
                    dota_pain_decay "0"
                    dota_pain_factor "0"
                    dota_pain_multiplier "0"
                    dota_pain_fade_rate "0"
                    dota_sf_game_end_delay "0"
                    net_graphheight "50"
                    net_graphinsetbottom "437"
                    net_graphinsetleft "0"
                    net_graphinsetright "-83"
                    net_graphpos "1"
                    net_graphproportionalfont "0"
                    net_graphtext "1
                    dota_unit_use_player_color "1";
                    dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r "0.3";
                    dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";

                    here's my cfg

                    Mokujin

                      @AYY LMAO
                      nice cfgs, btw what's the point of this?\

                      //cl_cmdrate "60" //Amount of updates sent to server per second
                      //cl_updaterate "60" //Amount of updates received from server per second

                      This comment was edited
                      PyroManyak

                        Idk i got it from rtz's cfg

                        PyroManyak

                          @Mokujin "//Amount of updates sent to server per second;//Amount of updates received from server per second"

                          Mokujin

                            I understand what 'amount of updates sent to server per second' means, I am just asking what the point of it/purpose is?

                            MARLAN

                              con_enable "1" //Enables Console
                              cl_cmdrate "60" //Amount of updates sent to server per second
                              cl_updaterate "60" //Amount of updates received from server per second
                              rate "80000" //Total amount of bandwith dota may use
                              cl_interp "0" //More network stuff below...
                              cl_interp_ratio "1"
                              cl_smooth "1"
                              cl_smoothtime "0.01"
                              cl_lagcompensation "1"
                              cl_pred_optimize "2"
                              dota_camera_disable_zoom "1" //Can't zoom camera in
                              dota_full_ui 1
                              dota_range_display 1200
                              dota_minimap_hero_size 1100
                              dota_disable_range_finder 0
                              dota_force_right_click_attack 1
                              cl_forcepreload 1
                              sv_forcepreload 1
                              dota_minimap_misclick_time "0"
                              dota_topbar_buyback_time 15
                              dota_always_show_player_names "0"
                              dota_camera_accelerate "50"
                              dota_camera_deatheffect "0"
                              dota_player_teleport_requires_halt "1"
                              dota_player_units_auto_attack "0"
                              dota_player_units_auto_attack_after_spell "1"

                              bind "g" "dota_item_execute 1;dota_item_execute 1"
                              bind "F9" "dota_pause"
                              bind "MOUSE4" "+dota_control_group 1"
                              bind "MOUSE5" "chatwheel_say 8"
                              bind "1" "+dota_camera_follow"
                              bind "2" "dota_select_courier"
                              bind "3" "dota_item_execute 0"
                              bind "4" "dota_item_execute 1"
                              bind "5" "dota_item_execute 2"
                              bind "8" "chatwheel_say 57"
                              bind "x" "dota_item_execute 4"
                              bind "v" "dota_ability_learn_mode"
                              bind "c" "dota_item_execute 5"
                              bind "KP_ENTER" "dota_item_execute 3"
                              bind "z" "+voicerecord"
                              // bind "t" "dota_item_execute 0;dota_item_execute 3;dota_item_execute 0;dota_item_execute 3;dota_item_execute 3"

                              Soultrap

                                Mine is not working. It stops after the first line. Why?

                                map dota
                                dota_surrender_on_disconnect 0
                                jointeam spec
                                dota_bot_populate

                                THICC BABY SHUM

                                  MOKUSSSSSSSSSSSSSSSSSSSSS