ShrapnelQ
Shrapnel

ABILITY:Point

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:No

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.

Damage is dealt 11 times, immediately at spell effect then every second.

Does not damage buildings.

Provides vision in the targeted area.

MOVEMENT SLOW: -12% / -18% / -24% / -30%
RADIUS: 400 / 425 / 450 / 475
DAMAGE: 25 / 40 / 55 / 70
DURATION: 10
CAST POINT 0.3s
0
75
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
Headshot
Headshot

ABILITY:Passive

DAMAGE TYPE:Physical

PIERCES DEBUFF IMMUNITY:No

Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed by -100%.

Works on allied creeps.

DAMAGE: 20 / 50 / 80 / 110
CHANCE: 40%
KNOCKBACK DISTANCE: 10
SLOW DURATION: 0.5
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
Take AimE
Take Aim

ABILITY:No Target

DISPELLABLE:Yes

Extends the attack range of Sniper's rifle. Can be activated to provide 100% Headshot chance and an additional 200 attack range bonus. Slows you by 45 / 40 / 35 / 30% for the duration.

BONUS RANGE: 130 / 220 / 310 / 400
DURATION: 3
CAST POINT 0s
20 / 18 / 16 / 14
50
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
Concussive GrenadeD
Concussive Grenade

ABILITY:Point

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:Yes

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.

DAMAGE: 200
RADIUS: 375
MOVE SLOW: 50%
SLOW DURATION: 3
KNOCKBACK DISTANCE: 475
CAST POINT 0.1s
10
50
AssassinateR
Assassinate

ABILITY:Unit Target

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:No

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Crosshair effect is only visible to allies.

Invisibility doesn't disjoint the projectile.

STUN DURATION: 0.8 / 1 / 1.2
AIM DURATION: 0.5
CAST POINT 2s
20 / 15 / 10
175
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

Last Updated

Hero Talents
Talent Tree
+6 Shrapnel Charges
25
+100 Attack Range
+25 Shrapnel DPS
20
+25 Headshot Knockback Distance
+-15% Shrapnel Movement Slow
15
+30 Attack Speed
+30 Headshot Damage
10
+1s Take Aim Duration
Hero Attributes
StrengthAgilityIntelligence
19 +2.027 +3.215 +2.6
Movement speed285
Sight range1800/1400
Armor2.78
Base attack time1.7
Damage40 - 46
Attack point0.17